我正在尝试创建一个buffergometry平面,但我在uv坐标方面遇到了问题。我试着遵循正确的UV贴图Three.js,但我没有得到正确的结果。
紫外线代码如下。我还在http://jsfiddle.net/94xaL/.
如果能告诉我在这里做错了什么,我将不胜感激!
谢谢!
var uvs = terrainGeom.attributes.uv.array;
var gridX = gridY = TERRAIN_RES - 1;
for ( iy = 0; iy < gridY; iy++ ) {
for ( ix = 0; ix < gridX; ix++ ) {
var i = (iy * gridY + ix) * 12;
//0,0
uvs[ i ] = ix / gridX
uvs[ i + 1 ] = iy / gridY;
//0,1
uvs[ i + 2 ] = ix / gridX
uvs[ i + 3 ] = ( iy + 1 ) / gridY;
//1,0
uvs[ i + 4 ] = ( ix + 1 ) / gridX
uvs[ i + 5 ] = iy / gridY;
//0,1
uvs[ i + 6 ] = ix / gridX
uvs[ i + 7 ] = ( iy + 1 ) / gridY;
//1,1
uvs[ i + 8 ] = ( ix + 1 ) / gridX
uvs[ i + 9 ] = ( iy + 1 ) / gridY;
//1,0
uvs[ i + 10 ] = ( ix + 1 ) / gridX
uvs[ i + 11 ] = iy / gridY;
}
}
dev分支中最新的three.js版本现在使用BufferGeometry构建平面:https://github.com/mrdoob/three.js/blob/dev/src/extras/geometries/PlaneGeometry.js
如果你仍然想建立自己的,你可以在那里获得一些灵感。