警告:UIAlert控制器已出现



我是 swift 和 XCode 的新手,所以请原谅我可能非常混乱的代码!运行我的代码时,我收到以下警告: 警告:尝试演示,其已呈现

我已经检查了论坛并找到了有关该问题的帖子....我应用了建议的帮助,如下所示:

if presentedViewController !== nil {
     self.presentViewController(alertController, animated: true, completion: nil)
} else{
     self.dismissViewControllerAnimated(false, completion: nil)
     self.presentViewController(alertController, animated: true, completion: nil)
}

但是,它仍然给了我同样的警告。所以我想我一定是做错了什么。如果有人能帮助我,那就太好了:)此外,如果有任何关于如何"清理"我的代码的建议,我们将不胜感激:)

import UIKit
class ViewController: UIViewController {
@IBOutlet var Label: UILabel!
@IBOutlet var ukFlag: UITextView!
@IBOutlet var movie: UITextView!
@IBOutlet var piano: UITextView!
@IBOutlet var book: UITextView!
@IBOutlet var dance: UITextView!
@IBOutlet var paint: UITextView!
@IBOutlet var row: UITextView!
@IBOutlet var envelope: UITextView!
@IBOutlet var dragon: UITextView!
@IBOutlet var instagram: UITextView!

func londonPuzzle(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
      self.ifCollided()

}

func misleadOne(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func bestival(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
      self.ifCollided()
    }
func rosieProject(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func misleadTwo(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func misleadThree(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func misleadFour(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func voucher(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func welsh(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func hulk(sender: UIPanGestureRecognizer) {
    let translation = sender.translationInView(self.view)
    sender.view!.center = CGPoint(x: sender.view!.center.x + translation.x, y: sender.view!.center.y + translation.y)
    sender.setTranslation(CGPointZero, inView: self.view)
    self.ifCollided()
}
func ShowAlertWrong(){
    let alertController = UIAlertController(title: "Sorry", message:   " Guess again!", preferredStyle: .Alert)
    let okAction = UIAlertAction( title: "Ok", style:   UIAlertActionStyle.Default) {
        UIAlertAction in
        self.ukFlag.center = CGPointMake(150, 225)
        self.movie.center = CGPointMake(150, 225)
        self.piano.center = CGPointMake(150, 225)
        self.dance.center = CGPointMake(150, 225)
        self.paint.center = CGPointMake(150, 225)
        self.row.center = CGPointMake(150, 225)
        self.envelope.center = CGPointMake(150, 225)
        self.dragon.center = CGPointMake(150, 225)
        self.instagram.center = CGPointMake(150, 225)
    }
    let resetAction = UIAlertAction( title: "Reset", style: UIAlertActionStyle.Default) {
        UIALertAction in
        self.ukFlag.center = CGPointMake(150, 225)
        self.movie.center = CGPointMake(150, 225)
        self.piano.center = CGPointMake(150, 225)
        self.dance.center = CGPointMake(150, 225)
        self.paint.center = CGPointMake(150, 225)
        self.row.center = CGPointMake(150, 225)
        self.envelope.center = CGPointMake(150, 225)
        self.dragon.center = CGPointMake(150, 225)
        self.instagram.center = CGPointMake(150, 225)
    }
    alertController.addAction(okAction)
    alertController.addAction(resetAction)
    self.presentViewController(alertController, animated: true, completion: nil)
}


func ShowAlertWin(){

    let alertController = UIAlertController(title: "Congrats🎉", message: " You are correct!👏🏻", preferredStyle: .Alert)
    let okAction = UIAlertAction( title: "Ok", style: UIAlertActionStyle.Default) {
        UIAlertAction in
        self.book.center = CGPointMake(150, 150)

    }
  /*  let resetAction = UIAlertAction( title: "Reset and hope the mood has changed", style: UIAlertActionStyle.Default) {
        UIALertAction in
        self.Angry.center = CGPointMake(150, 150)
    }*/
    alertController.addAction(okAction)
   // alertController.addAction(resetAction)
    if presentedViewController !== nil {
        self.presentViewController(alertController, animated: true, completion: nil)
    } else{
        self.dismissViewControllerAnimated(false, completion: nil)
        self.presentViewController(alertController, animated: true, completion: nil)
    }

}



@IBAction func ifCollided(){
if CGRectIntersectsRect(Label.frame, ukFlag.frame) {
    ShowAlertWrong()
}
    else if CGRectIntersectsRect(Label.frame, movie.frame){
           ShowAlertWrong()
        } else if CGRectIntersectsRect(Label.frame, piano.frame){
                ShowAlertWrong()
        }  else if CGRectIntersectsRect(Label.frame, dance.frame){
            ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, paint.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, row.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, envelope.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, dragon.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, instagram.frame){
    ShowAlertWrong()
} else if CGRectIntersectsRect(Label.frame, book.frame){
    ShowAlertWin()
}

}


override func viewDidLoad() {
    super.viewDidLoad()
    ukFlag.addGestureRecognizer(UIPanGestureRecognizer(target: self,      action: #selector(self.londonPuzzle(_:))))
    movie.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadOne(_:))))
    piano.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.bestival(_:))))
    book.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.rosieProject(_:))))
    dance.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadTwo(_:))))
    paint.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadThree(_:))))
    row.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.misleadFour(_:))))
    envelope.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.voucher(_:))))
    dragon.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.welsh(_:))))
    instagram.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.hulk(_:))))

}
}

您需要像这样更改代码,在完成关闭时显示第二个警报控制器。也用我的条件改变你的 if 条件。

if presentedViewController == nil {
     self.presentViewController(alertController, animated: true, completion: nil)
} else{
      self.dismissViewControllerAnimated(false) { () -> Void in
           self.presentViewController(alertController, animated: true, completion: nil)
      }
}

希望这对您有所帮助。

试试这个

if let presented = self.presentedViewController {
     presented.removeFromParentViewController()
  }
if presentedViewController == nil {
     self.present(alert, animated: true, completion: nil)
  }

您可以从当前呈现的UIAlertController中呈现另一个UIAlertController或其他任何内容。创建一个辅助函数以获取顶部可见的视图控制器,然后对其进行当前调用

func topVisibleViewController(viewController: UIViewController) -> UIViewController? {
    let viewController = viewController ?? UIApplication.shared.keyWindow?.rootViewController
    if let navigationController = viewController as? UINavigationController, !navigationController.viewControllers.isEmpty {
        return visibleViewController(navigationController.viewControllers.last)
    }
    else if let tabBarController = viewController as? UITabBarController,
        let selectedController = tabBarController.selectedViewController {
        return visibleViewController(selectedController)
    }
    else if let presentedController = viewController?.presentedViewController {
        return visibleViewController(presentedController)
    }
    return viewController
}

试试这个:

   [self dismissViewControllerAnimated:YES completion:nil];
    UIAlertController *alertResync = [UIAlertController alertControllerWithTitle:@"Warning"
                                                                         message:@"Warning Warning"
                                                                  preferredStyle:UIAlertControllerStyleAlert];
    UIAlertAction *softResyncButton = [UIAlertAction actionWithTitle:@"No, keep Some"
                                                               style:UIAlertActionStyleDefault
                                                             handler:^(UIAlertAction * _Nonnull action) {
                                                             }];
        UIAlertAction *hardResyncButton = [UIAlertAction actionWithTitle:@"Yes"
                                                                   style:UIAlertActionStyleDestructive
                                                                 handler:^(UIAlertAction * _Nonnull action) {
                                                                     [self testFunc];
                                                                 }];
        [alertResync addAction:softResyncButton];
        [alertResync addAction:hardResyncButton];
        [self presentViewController:alertResync animated:YES completion:nil];

我很欣赏所有答案中提到的警报的关闭。但我个人绝不愿意忽视一些我一开始就不想想到的东西。因此,如果我们能首先看看为什么会生成多个警报,那就太棒了。

使用 UIGestureRecogniser 生成 UIAlert 是很棘手的。手势在其所有基础状态下发送消息。例如:如果下面是我的代码:

// Attaching LongPress to a button
let longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(deleteSelectedProfile(_:)))
// Method to generate appropriate alert
@objc func deleteSelectedProfile(_ sender: UILongPressGestureRecognizer) {
    let alert = UIAlertController(title: "Delete Profile", message: "Word!" , preferredStyle: .alert)
    let deleteAction = UIAlertAction(title: "Delete", style: .destructive) { (action) in
        // Code
    }
    alert.addAction(deleteAction)    
    let cancelAction = UIAlertAction(title: "Cancel", style: .default, handler: nil)
    alert.addAction(cancelAction)
    present(alert, animated: true, completion: nil)
}

UIAlert 被调用用于手势的各种状态,从 .began 开始,直到 .ended 。因此,如果我需要干净的代码,我永远不想关闭在手势中的每个状态创建的任何警报,而是只会生成一个 UIAlert。意思是,我只会用国家作为我的条件。

因此,以下是我将更改的内容:

@objc func deleteSelectedProfile(_ sender: UILongPressGestureRecognizer) {
    if sender.state == .began {
        let alert = UIAlertController(title: "Delete Profile", message: "Word!" , preferredStyle: .alert)
        let deleteAction = ...
        alert.addAction(deleteAction)    
        let cancelAction = ...
        alert.addAction(cancelAction)
        present(alert, animated: true, completion: nil)
    }
}

这样,我将生成一个警报,并且仅在需要时生成一个警报。

这是我在 Swift 4.2 中调试此错误的方式:

     let alert = UIAlertController(title: "Oops!", message: "No Internet Connection", preferredStyle: .alert)
        let alertAction = UIAlertAction(title: "OK", style: .default)
        alert.addAction(alertAction)
        if let presented = self.presentedViewController {
            presented.removeFromParent()
        }
        if presentedViewController == nil {
            self.present(alert, animated: true, completion: nil)
        }       
      }

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