我有两个类:
/*Switch.h*/
class CSwitch : public CDeviceEntity {}
/*EndSystem.h*/
class CEndSystem : public CDeviceEntity {}
但是当我使用:
CDeviceEntity* dev = NULL;
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL ) {}
" DYNAMIC_DOWNCAST
"总是返回not NULL
,而dev是class CEndSystem
或class CSwitch
。
/*Switch.h*/
class CSwitch : public CDeviceEntity { DECLARE_DYNAMIC(CSwitch) }
and
/*Switch.cpp*/
IMPLEMENT_DYNAMIC(CSwitch, CDeviceEntity)
/*EndSystem.h*/
class CEndSystem : public CDeviceEntity { DECLARE_DYNAMIC(CEndSystem) }
and
/*EndSystem.cpp*/
IMPLEMENT_DYNAMIC(CEndSystem, CDeviceEntity)
" DYNAMIC_DOWNCAST
"根据class CEndSystem
或class CSwitch
返回NULL
或not NULL
。
为什么"DECLARE_DYNAMIC
"one_answers"IMPLEMENT_DYNAMIC
"对于"DYNAMIC_DOWNCAST
"是必要的?
/*Algorithm.h*/
static int getESNum();
/*Algorithm.cpp*/
int CAlgorithm::getESNum()
{
int count = 0;
CDeviceEntity* dev = NULL;
for (int i = 0; i < topo->nodeNum; i++)
{
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL )
{
count++;
}
}
return count;
}
/*Algorithm.h*/
static int getSWNum();
/*Algorithm.cpp*/
int CAlgorithm::getSWNum()
{
int count = 0;
CDeviceEntity* dev = NULL;
for (int i = 0; i < topo->nodeNum; i++)
{
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST(CSwitch, dev) != NULL )
{
count++;
}
}
return count;
}
保存文档时在序列化中调用这些函数
DYNAMIC_DOWNCAST让我们回到了在编译器提供RTTI信息之前必须进行动态类型转换的情况。强制转换信息是使用宏DECLARE_DYNAMIC和IMPLEMENT_DYNAMIC创建的,它们使用类CRuntimeClass来决定强制转换是否有效。
DYNAMIC_DOWNCAST只是这样做:
CObject* AFX_CDECL AfxDynamicDownCast(CRuntimeClass* pClass, CObject* pObject)
{
if (pObject != NULL && pObject->IsKindOf(pClass))
return pObject;
else
return NULL;
}
DECLARE_DYNAMIC宏添加了以下代码:
#define DECLARE_DYNAMIC(class_name)
protected:
static CRuntimeClass* PASCAL _GetBaseClass();
public:
static const CRuntimeClass class##class_name;
static CRuntimeClass* PASCAL GetThisClass();
virtual CRuntimeClass* GetRuntimeClass() const;
Add IMPLEMENT_DYNAMIC添加以下代码:
#define IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew, class_init)
CRuntimeClass* PASCAL class_name::_GetBaseClass()
{ return RUNTIME_CLASS(base_class_name); }
AFX_COMDAT const CRuntimeClass class_name::class##class_name = {
#class_name, sizeof(class class_name), wSchema, pfnNew,
&class_name::_GetBaseClass, NULL, class_init };
CRuntimeClass* PASCAL class_name::GetThisClass()
{ return _RUNTIME_CLASS(class_name); }
CRuntimeClass* class_name::GetRuntimeClass() const
{ return _RUNTIME_CLASS(class_name); }
#define IMPLEMENT_DYNAMIC(class_name, base_class_name)
IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL, NULL)
我想很少有人在新项目中使用它,而是更喜欢c++标准的dynamic_cast<>
调用(以及static_cast
和reinterpret_cast
)。