如何在C#中拖动和移动形状



在C#WindoeFormsApplication中,是否可以选择,从而用鼠标移动或删除绘制的形状?就像windows绘制程序一样。

图形绘制工作完全正常,所有点都存储在某个数组中。如本白描示例

Point Latest { get; set; }
List<Point> _points = new List<Point>(); 
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
// Save the mouse coordinates
Latest = new Point(e.X, e.Y);
// Force to invalidate the form client area and immediately redraw itself. 
Refresh();
}
protected override void OnPaint(PaintEventArgs e)
{
var g = e.Graphics;
base.OnPaint(e);
if (_points.Count > 0)
{
    var pen = new Pen(Color.Navy);
    var pt = _points[0];
    for(var i=1; _points.Count > i; i++)
    {
        var next = _points[i];
        g.DrawLine(pen, pt, next);
        pt = next;
    }
    g.DrawLine(pen, pt, Latest);
}
}
private void Form1_MouseClick(object sender, MouseEventArgs e)
{
Latest = new Point(e.X, e.Y);
_points.Add(Latest);
Refresh();
}

我可以让它通过基本的线性代数计算鼠标位置与每条线之间的最短距离,并设置一个阈值距离,如果它短于阈值,则选择这条线,并且可以用鼠标拖动或编辑。但是,只是想知道,对于这样的任务,有什么方法更容易管理吗?主要是选择部分。任何建议都将不胜感激,谢谢!

要达到测试形状,不需要线性代数。您可以为形状创建GraphicsPath,然后使用GraphicsPath.IsVisible方法或GraphicsPath.IsOutlineVisible方法执行命中测试。

  • 要检查点是否在路径的区域中,例如填充形状,请使用IsVisible

  • 要测试直线、曲线或空形状,可以使用IsOutlineVisible

示例

例如,您可以创建一个包含命中测试、绘制和移动方法的基本IShape接口。然后在类中实现这些方法。您还可以创建一个DrawingSurface控件,该控件可以处理命中测试、绘制和移动IShape对象。

在下面的示例中,我们创建IShape接口、LineCircle类。我们还创建了一个DrawingSurface控件。为了测试这个示例,只需在Form上放置一个DrawingSurface控件,处理表单的Load事件并添加一些形状,然后运行应用程序并尝试移动形状就足够了。

IShape

这个接口包含一些有用的方法,如果任何类实现了这些方法,则可以用于绘图、命中测试和移动。在这个例子的末尾,您可以看到一个DrawingSurface控件,它可以简单地与IShape实现一起工作:

public interface IShape
{
    GraphicsPath GetPath();
    bool HitTest(Point p);
    void Draw(Graphics g);
    void Move(Point d);
}

线路

这里有一个实现IShape接口的线路类。当点击测试时,如果您点击行,HitTest将返回true。为了让你更简单地选择线路,我为命中测试增加了2分:

public class Line : IShape
{
    public Line() { LineWidth = 2; LineColor = Color.Black; }
    public int LineWidth { get; set; }
    public Color LineColor { get; set; }
    public Point Point1 { get; set; }
    public Point Point2 { get; set; }
    public GraphicsPath GetPath()
    {
        var path = new GraphicsPath();
        path.AddLine(Point1, Point2);
        return path;
    }
    public bool HitTest(Point p)
    {
        var result = false;
        using (var path = GetPath())
        using (var pen = new Pen(LineColor, LineWidth + 2))
            result = path.IsOutlineVisible(p, pen);
        return result;
    }
    public void Draw(Graphics g)
    {
        using (var path = GetPath())
        using (var pen = new Pen(LineColor, LineWidth))
            g.DrawPath(pen, path);
    }
    public void Move(Point d)
    {
        Point1 = new Point(Point1.X + d.X, Point1.Y + d.Y);
        Point2 = new Point(Point2.X + d.X, Point2.Y + d.Y);
    }
}

圆圈

这里有一个实现IShape接口的circle类。点击圆圈进行测试时,HitTest返回true:

public class Circle : IShape
{
    public Circle() { FillColor = Color.Black; }
    public Color FillColor { get; set; }
    public Point Center { get; set; }
    public int Radious { get; set; }
    public GraphicsPath GetPath()
    {
        var path = new GraphicsPath();
        var p = Center;
        p.Offset(-Radious, -Radious);
        path.AddEllipse(p.X, p.Y, 2 * Radious, 2 * Radious);
        return path;
    }
    public bool HitTest(Point p)
    {
        var result = false;
        using (var path = GetPath())
            result = path.IsVisible(p);
        return result;
    }
    public void Draw(Graphics g)
    {
        using (var path = GetPath())
        using (var brush = new SolidBrush(FillColor))
            g.FillPath(brush, path);
    }
    public void Move(Point d)
    {
        Center = new Point(Center.X + d.X, Center.Y + d.Y);
    }
}

绘制表面

控件绘制形状列表。它还在MouseDown中执行命中测试,并在拖动时移动形状。您应该在控件的Shapes集合中添加一些形状,如LineCircle

public class DrawingSurface : Control
{
    public List<IShape> Shapes { get; private set; }
    IShape selectedShape;
    bool moving;
    Point previousPoint = Point.Empty;
    public DrawingSurface() { DoubleBuffered = true; Shapes = new List<IShape>(); }
    protected override void OnMouseDown(MouseEventArgs e)
    {
        for (var i = Shapes.Count - 1; i >= 0; i--)
            if (Shapes[i].HitTest(e.Location)) { selectedShape = Shapes[i]; break; }
        if (selectedShape != null) { moving = true; previousPoint = e.Location; }
        base.OnMouseDown(e);
    }
    protected override void OnMouseMove(MouseEventArgs e)
    {
        if (moving) {
            var d = new Point(e.X - previousPoint.X, e.Y - previousPoint.Y);
            selectedShape.Move(d);
            previousPoint = e.Location;
            this.Invalidate();
        }
        base.OnMouseMove(e);
    }
    protected override void OnMouseUp(MouseEventArgs e)
    {
        if (moving) { selectedShape = null; moving = false; }
        base.OnMouseUp(e);
    }
    protected override void OnPaint(PaintEventArgs e)
    {
        e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
        foreach (var shape in Shapes)
            shape.Draw(e.Graphics);
    }
}

相关内容

  • 没有找到相关文章

最新更新