如何通过点击有向力网络中的节点来更新外部条形图



我试图通过单击力定向网络中的节点来更新条形图的内容。目前,我正试图在主面板上使用"mousemove"事件,并使用"point"事件更新变量activeNode,然后通知我希望访问哪一行。我有麻烦的事实,我的点事件从主面板不更新activeode和它总是设置为默认值。我试着到处寻找解决这个问题的方法,但我想我错过了一些更基本的概念。

代码如下:

var w = document.body.clientWidth,
    h = document.body.clientHeight,
    colors = pv.Colors.category19(),
    activeNode = 0;
var vis = new pv.Panel()
    .width(w)
    .height(h)
    .fillStyle("white")
    .event("mousemove", pv.Behavior.point(Infinity));   
var force = vis.add(pv.Layout.Force)
    .width(w-200)
    .nodes(miserables.nodes)
    .links(miserables.links);
force.link.add(pv.Line);
force.node.add(pv.Dot)
    .def("o",-1)
    .size(function(d) (d.linkDegree + 10) * Math.pow(this.scale, -1.5))
    .fillStyle(function(d) d.fix ? "brown" : colors(d.group))
    .strokeStyle(function() this.fillStyle().darker())
    .lineWidth(1)
    .title(function(d) this.index)
    .event("mousedown", pv.Behavior.drag())
    .event("drag", force)
    .event("point", function() {activeNode = this.index; return vis;});
vis.add(pv.Label).top(20).left(w/2).text("activeNode = " + activeNode);
vis.add(pv.Bar)
    .data(topw[activeNode].splice(0))
    .top(function(d) this.index * 30)
    .left(w-80)
    .width(15)
    .height(20)
    .anchor("left").add(pv.Label)
        .textAlign("right")     
        .text(function(d) d[0]); 
vis.render();

这里有几个问题,但基本的一个是概念性的-当您在可视化中声明标记上的属性时,您可以使用值,如:

.width(10)

或函数,如:

.width(function() { return 10; })

不同的是,第二个版本将被重新评估,每次你render()的vis(或vis的相关部分)。例如,当你输入:

vis.add(pv.Label).top(20).left(w/2).text("activeNode = " + activeNode);

只会在第一次渲染时被计算。相反,您需要一个函数:

// assign the label to a variable, so we can refer to it later
// this is easiest if we define the label and bar first
var nodeLabel = vis.add(pv.Label)
    .top(20)
    .left(w/2)
    .textAlign("right") // easier for my bar layout
    // note that this has to be a function, so that it will be 
    // re-evaluated on re-render
    .text(function() {
        return "activeNode = " + (activeNode ? activeNode.nodeName : 'None')
    });

因此,您的更正代码可能看起来像这样(我改变了条形图一点,因为我无法访问您引用的topw数据):

var w = document.body.clientWidth,
    h = document.body.clientHeight,
    colors = pv.Colors.category19(),
    activeNode = null;
var vis = new pv.Panel()
    .width(w)
    .height(h)
    .fillStyle("white")
    .event("mousemove", pv.Behavior.point(Infinity));   
// assign the label to a variable, so we can refer to it later
// this is easiest if we define the label and bar first
var nodeLabel = vis.add(pv.Label)
    .top(20)
    .left(w/2)
    .textAlign("right") // easier for my bar layout
    // note that this has to be a function, so that it will be 
    // re-evaluated on re-render
    .text(function() {
        return "activeNode = " + (activeNode ? activeNode.nodeName : 'None')
    });
// again, assign the bar to a variable
// I think I'm missing some data for your example, so
// I made a single bar to show node degree
// (only one data point, so no .data() needed)
var nodeBar = vis.add(pv.Bar)
    .top(0)
    .left(w/2)
    .height(20)
    .width(function() {
        // make a scale based on all nodes
        var scale = pv.Scale.linear(
            // get the max link degree to be the upper limit of the scale
            0, pv.max(miserables.nodes, function(d) { return d.linkDegree; })
        ).range(0, 200);
        // return a value based on the active node
        return activeNode ? scale(activeNode.linkDegree) : 0;
    });
var force = vis.add(pv.Layout.Force)
    .width(w-200)
    .nodes(miserables.nodes)
    .links(miserables.links);
force.link.add(pv.Line);
force.node.add(pv.Dot)
    .def("o",-1)
    .size(function(d) (d.linkDegree + 10) * Math.pow(this.scale, -1.5))
    .fillStyle(function(d) d.fix ? "brown" : colors(d.group))
    .strokeStyle(function() this.fillStyle().darker())
    .lineWidth(1)
    .title(function(d) this.index)
    .event("mousedown", pv.Behavior.drag())
    .event("drag", force)
    .event("point", function(d) {
        // set the global variable to point to the current node
        activeNode = d;
        // re-render the label
        nodeLabel.render();
        // re-render the bar
        nodeBar.render();
    });
vis.render();

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