由于Hack在严格模式下更快,我试图将第一个benchmarkgame翻译成dito,但遇到了在非严格版本中从未发生过的堆栈溢出问题(与使用对象的递归调用不同?)。为什么?如何增加堆栈大小?谷歌搜索"php堆栈溢出"是没有用的,你可以想象。^^
问题发生在第一个递归调用上。
我的代码:
<?hh // strict
class Tree {
public function bottomUpTree(?num $item, ?num $depth) : array<?num>
{
if ($depth === null) return array(null,null,$item);
if ($item !== null) {
$item2 = $item + $item;
$depth--;
return array( // <--- Stack overflow here
$this->bottomUpTree($item2-1,$depth),
$this->bottomUpTree($item2,$depth),
$item);
}
else {
throw new Exception("Fatal");
}
}
public function itemCheck(array<?int, ?int> $treeNode) : int {
if ($treeNode !== null && $treeNode[2] !== null) {
$someNumber = $treeNode[2];
$a = $someNumber + 10;
return $someNumber
+ ($treeNode[0][0] === null ? $this->itemCheck($treeNode[0]) : $treeNode[0][2])
- ($treeNode[1][0] === null ? $this->itemCheck($treeNode[1]) : $treeNode[1][2]);
}
else {
throw new Exception("Fatal");
}
}
public function run($argc, $argv) {
$minDepth = 4;
$n = ($argc == 2) ? $argv[1] : 1;
$maxDepth = max($minDepth + 2, $n);
$stretchDepth = $maxDepth + 1;
$stretchTree = $this->bottomUpTree(0, $stretchDepth);
printf("stretch tree of depth %dt check: %dn",
$stretchDepth, $this->itemCheck($stretchTree));
unset($stretchTree);
$longLivedTree = $this->bottomUpTree(0, $maxDepth);
$iterations = 1 << ($maxDepth);
do {
$check = 0;
for($i = 1; $i <= $iterations; ++$i)
{
$t = $this->bottomUpTree($i, $minDepth);
$check += $this->itemCheck($t);
unset($t);
$t = $this->bottomUpTree(-$i, $minDepth);
$check += $this->itemCheck($t);
unset($t);
}
printf("%dt trees of depth %dt check: %dn", $iterations<<1, $minDepth, $check);
$minDepth += 2;
$iterations >>= 2;
}
while($minDepth <= $maxDepth);
printf("long lived tree of depth %dt check: %dn",
$maxDepth, $this->itemCheck($longLivedTree));
}
}
$tree = new Tree();
$tree->run($argc, $argv);
您的递归永远不会碰到基本情况,并且在递归时传递的值永远不会为null,因此递归将停止。
如果$depth
为0以及null
,则可能需要退出。