新的Sprite套件和游戏开发我正在学习以下教程@ Raywenderlich。
WHAT I AM DOING ?
我已经实现了地图上的连续运动和玩家的重力,我知道旋转动作可以像这样添加到SKSpriteNode。
SKAction *action = [SKAction rotateByAngle:M_PI duration:1];
[myPlayer runAction:[SKAction repeatActionForever:action]];
我的Player与gravity的关系如下
MSPlayer.h
#import <SpriteKit/SpriteKit.h>
@interface MSPlayer : SKSpriteNode
@property (nonatomic, assign) CGPoint velocity;
- (void)update:(NSTimeInterval)delta;
@end
MSPlayer.m
#import "MSPlayer.h"
#import "SKTUtils.h"
@implementation MSPlayer
//2
- (instancetype)initWithImageNamed:(NSString *)name {
if (self == [super initWithImageNamed:name]) {
self.velocity = CGPointMake(0.0, 0.0);
}
return self;
}
- (void)update:(NSTimeInterval)delta {
//3
CGPoint gravity = CGPointMake(0.0, -10.0);
//4
CGPoint gravityStep = CGPointMultiplyScalar(gravity, delta);
//5
self.velocity = CGPointAdd(self.velocity, gravityStep);
CGPoint velocityStep = CGPointMultiplyScalar(self.velocity, delta);
//6
self.position = CGPointAdd(self.position, velocityStep);
}
-(CGRect)collisionBoundingBox {
return CGRectInset(self.frame, 2, 0);
}
@end
My Issue is
现在的问题是,我想要旋转的节点,并给予使其跳跃与重力和旋转结束之前,节点即将结束其跳跃。怎样才能使两个动画同时结束?
为跳跃编写另一个runAction
[myPlayer runAction:[SKAction repeatActionForever:runAction]];
此处定义runAction