当我试图在addEventListener中传递参数时,它的行为异常
var animateFunction = function (i) {
if (animBool) {
Fn.slideData(values(i)); // To fetch some data
util.animate.tweenAnimate(sliderWrapper, 0 , Math.ceil("-"+sliderWidth));
animBool = 0;
} else {
util.animate.tweenAnimate(sliderWrapper, Math.ceil("-"+sliderWidth) ,0);
animBool = 1;
}
};
for (i = 0; i < annotateArray.length; i++) {
//To Remember the state of value "i"
(function (i) {
//Custom Event Listener for fallback for IE
util.addEvent(annotateArray[i], "click", animateFunction(i), true);
}(i));
}
for (i = 0; i < annotateArray.length; i++) {
//Custom Remove Event Listener for fallback for IE
util.removeEvent(annotateArray[i], "click", animateFunction);
}
//Custom Bind Event Method
util.addEvent = function (obj, evt, callback, capture) {
if (window.attachEvent) {
obj.attachEvent("on" + evt, callback);
} else {
if (!capture) {
capture = false;
}
obj.addEventListener(evt, callback, capture);
}
};
我试图将事件动态绑定到所有元素,但当我点击元素时,函数的行为与预期的不一样
您实际上是将undefined
作为事件处理程序传递,而不是实际的回调。此处:
util.addEvent(annotateArray[i], "click", animateFunction(i), true);
您正在调用函数,该函数返回undefined
。必须将函数引用传递给addEventListener
。您的循环中已经有一些"记住值'i'的状态",但您没有正确使用它。应该是:
for (i = 0; i < annotateArray.length; i++) {
//To Remember the state of value "i"
(function (i) {
// Custom Event Listener for fallback for IE
util.addEvent(annotateArray[i], "click", function() {animateFunction(i)}, true);
}(i));
}