using namespace std;
class Layer
{
protected:
Layer *lower;
Layer *upper;
public:
Layer(Layer *lo,Layer *up):lower(lo),upper(up)
{}
virtual void send()=0;
virtual void receive()=0;
};
class Physical_Layer:public Layer
{
public:
Physical_Layer(Layer *p):Layer(NULL,p)
{
cout<<"Physical_Layer constructed"<<endl;
}
virtual void send()
{
cout<<"Data send from Physical_Layer"<<endl;
receive();
}
virtual void receive()
{
cout<<"Physical_Layer calling receive of DataLink_Layer"<<endl;
upper->receive();
}
};
class DataLink_Layer:public Layer
{
public:
DataLink_Layer(Layer *p):Layer(new Physical_Layer(this),p)
{
cout<<"DataLink_Layer Constructed"<<endl;
lower->send();
}
virtual void send()
{
cout<<"Data send from DataLink_Layer"<<endl;
lower->send();
}
virtual void receive()
{
cout<<"DataLink_Layer calling receive of Application_Layer"<<endl;
cout<<typeid(upper).name()<<endl;
upper->receive();
}
};
class Application_Layer:public Layer
{
public:
Application_Layer():Layer(new DataLink_Layer(this),NULL)
{
cout<<"Application_Layer Constructed"<<endl;
send();
}
virtual void send()
{
cout<<"Sending data from Application_Layer"<<endl;
lower->send();
}
virtual void receive()
{
cout<<"Receiving data at Application_Layer"<<endl;
}
};
int main()
{
Layer *l=new Application_Layer();
}
我试图用协议设计模式模拟一个三层协议栈。但是在DataLink_Layer的接收中解引用upper->receive时,我得到一个运行时异常:System.AccessViolationException。为什么我得到它?
在Application_Layer
的Layer
基类被构造之前,DataLink_Layer
的构造函数试图通过Layer*
回调到Application_Layer
(此时您仍在评估new DataLink_Layer(this)
)。
DataLink_Layer
构造函数中调用upper->receive()
可以更清楚地看到这一点。
本常见问题解答更多地解释了在构造函数中使用this
。
这个简单的例子可以更清楚地说明这个问题:
struct C;
struct A
{
A(C* c) {};
virtual void Foo() = 0;
};
struct C
{
C(A* a)
{
a->Foo();
}
};
struct B : public A
{
B() : A(new C(this)) {}
void Foo() {}
};
int main()
{
B b;
}
一般来说,不应该使用构造函数对部分构造的对象执行复杂的调用堆栈。只需在构造后显式调用send()
或receive()
函数即可。