我的代码编译得很好,但在指针和数组概念上仍然有点粗糙。我非常感谢你的帮助。
void initialize(int individual_count, int family_count, char ***indiIDs,
char ***names, char ***spousesIDs, char ***childIDs)
//so here I declared two int variables and four triple pointers,
// which are pointer to a pointer to a pointer to an integer, correct?
{
int i;
//malloc allocates memory space and returns the address of the
// first byte to the pointer *indiIDs,right?
(*indiIDs) = (char**)malloc(sizeof(char*) * individual_count);
(*names) = (char**)malloc(sizeof(char*) * individual_count);
for(i = 0; i <individual_count; i++)
{
(*indiIDs)[i] = (char*)malloc(sizeof(char) * 20);
(*names)[i] = NULL;
}
//*indiIDs[i] is an array of pointers, correct? so what exactly
// is the difference between mallocing and returning to *indiIDs
// and then to *indiIDs[i] as seen here?
(*spousesIDs) = (char**)malloc(sizeof(char*) * family_count);
(*childIDs) = (char**)malloc(sizeof(char*) * family_count);
for(i = 0; i < family_count; i++)
{
(*spousesIDs)[i] = (char*)malloc(sizeof(char) * 40);
//since spousesIDs[][] is a 2D array, would *spousesIDs[][]
// indicate a triple array then?
(*spousesIDs)[i][0] = ' ';
(*childIDs)[i] = NULL;
}
}
您的示例没有显示3D阵列,而是显示2D阵列:
void init2D(char * ** x, int w, int h)
{
(*x) = (char**)malloc(sizeof(char*) * w);
for (i=0; i<w; i++) (*x)[i] = (char*)malloc(sizeof(char) * h);
}
它之所以有一个额外的*作为函数参数,是因为C不像C++那样有pass-by-refence
它是这样使用的:
void main ()
{
char ** lines = 0;
init2D (&lines, 4, 256); // char[256] x 4
}