初始化多个JFrame会创建空白JFrame



我是Swing的新手,在替换现有JFrame时遇到了问题。我毫无问题地初始化了第一个JFrame。。。

Main:

public static JFrame jf;
public static int state = 0;
public static void main(String args[]) {
    jf = new MainMenu();
    jf.setVisible(true);
    while (state != -1) {}  
}

主菜单:

public MainMenu() {
    setTitle("Battleship");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setBounds(100, 100, 450, 300);
    contentPane = new JPanel();
    contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
    setContentPane(contentPane);
    JButton btnSinglePlayer = new JButton("Single Player - Easy");
    btnSinglePlayer.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent arg0) {
            GameDriver gd = new GameDriver(1);
        }
    });
    JButton btnSplitScreenMultiplayer = new JButton("Split Screen Multiplayer");
    btnSplitScreenMultiplayer.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent arg0) {
            GameDriver gd = new GameDriver(0);
        }
    });
    JButton btnOnlineMultiplayer = new JButton("Online Multiplayer");
    btnOnlineMultiplayer.setEnabled(false);
    JButton btnHowToPlay = new JButton("How to Play");
    btnHowToPlay.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent e) {
            if (Desktop.isDesktopSupported()) {
                try {
                     //Set your page url in this string. For eg, I m using URL for Google Search engine
                     String url = "http://www.hasbro.com/common/instruct/battleship.pdf";
                     java.awt.Desktop.getDesktop().browse(java.net.URI.create(url));
                   }
                   catch (java.io.IOException e2) {
                       System.out.println(e2.getMessage());
                   }
            }
        }
    });
    GroupLayout gl_contentPane = new GroupLayout(contentPane);
    gl_contentPane.setHorizontalGroup(
        gl_contentPane.createParallelGroup(Alignment.LEADING)
            .addGroup(Alignment.TRAILING, gl_contentPane.createSequentialGroup()
                .addContainerGap(128, Short.MAX_VALUE)
                .addGroup(gl_contentPane.createParallelGroup(Alignment.TRAILING, false)
                    .addComponent(btnHowToPlay, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnOnlineMultiplayer, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnSinglePlayer, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnSplitScreenMultiplayer, Alignment.LEADING))
                .addGap(121))
    );
    gl_contentPane.setVerticalGroup(
        gl_contentPane.createParallelGroup(Alignment.LEADING)
            .addGroup(Alignment.TRAILING, gl_contentPane.createSequentialGroup()
                .addContainerGap(89, Short.MAX_VALUE)
                .addComponent(btnSinglePlayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnSplitScreenMultiplayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnOnlineMultiplayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnHowToPlay)
                .addGap(45))
    );
    contentPane.setLayout(gl_contentPane);
}

但一旦我进入GameDriver并尝试初始化一个不同的JFRame。。。

游戏驱动程序:

//Stuff Happens
ProgramShell.jf.setVisible(false);
ProgramShell.jf = new PlacementWindow(currentPlayer, otherPlayer, curShip);
ProgramShell.jf.setVisible(true);

我得到一个没有所有组件的空白JFrame(当我使用PlacementWindow的main初始化时,它是正确创建的)

放置窗口:

private JPanel contentPane;
private GameBoard gbCur;
private GameBoard gbOth;
private int curPlacement;
private String title;
private int sqSize = 21;
private int xOffset = 27;
private int yOffset = 27;
private int divOffset = 283;
public PlacementWindow(GameBoard cur, GameBoard oth, int curShip) {
    this.gbCur = cur;
    this.gbOth = oth;
    this.curPlacement = curShip;
    title = "Battleship! " + cur.getName() + ", place your ships";
    setTitle(title);
    setBounds(100, 100, 518, 389);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    contentPane = new JPanel();
    contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
    setContentPane(contentPane);
    //Stuff added to Content Pane
    ImagePanel leftBoard = new ImagePanel("graphicsAssets/boardGraphic.png");
    leftBoard.setBounds(6, 6, 250, 250);
    getContentPane().add(leftBoard);
            //More stuff added to Content Pane
    contentPane.setLayout(null);
}

我认识到我的方法有点非传统,但我正在努力在非为swing设计的代码的限制范围内工作(并且在大多数情况下必须保持完整)。如有任何帮助,我们将不胜感激!

编辑

我已经修改了我的代码,以模仿Vince的代码以及以下功能:

public static void update(/*New Values*/) {
   frame.remove(pp);
   secondPanel = new SecondPanel(/*New Values*/);
   frame.add(pp, "secondPanel");
   switchPanel("secondPanel");

不幸的是,在调用更新时,框架没有从原始的主菜单框架切换。有什么想法吗?

不要初始化新帧。如果您想从一个面板切换到另一个面板,请将框架的布局设置为CardLayout,然后添加JPanels。

class MyFrame {
    static CardLayout cl = new CardLayout(); //handles panel switching
    static JFrame frame; //init swing on EDT
    static FirstPanel firstPanel;
    static SecondPanel secondPanel;
    public static void main(String[] args) {
         initFrame();
    }
    public static void initFrame() {
         SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                   frame = new JFrame();
                   frame.setDefaultCloseOperation(3);
                   frame.setLayout(cl);
                   firstPanel = new FirstPanel();
                   secondPanel = new SecondPanel();

                   //first panel added to frame will always show first
                   frame.add(firstPanel, "first");
                   frame.add(secondPanel, "second");
                   frame.pack(); //sizes frame to fit the panel being shown
                   setVisible(true);
              }
         });
    }
    public static void switchPanel(String name) {
         cl.show(frame.getContentPane(), name);
         frame.pack();
    }
}   
class FirstPanel extends JPanel { }
class SecondPanel extends JPanel { }

您使用面板,因此如果需要,您可以切换/处置/创建面板,而不是整个框架。

但是,对于游戏,他们不使用面板方法。游戏使用1个面板,而不是。如果这对你来说没有意义,我用一个简单的游戏设计回答了另一个问题:JFrame、JPanel、KeyListener问题

我还建议调查游戏状态。当涉及到游戏时,这是另一件大事。它允许您根据游戏的状态(菜单、游戏、暂停等)进行渲染/更新