我正在创建一个逆转游戏。我决定使用 JLabel 创建我的开发板。我遇到的问题是将四个起始部分放在板上。这只是一个2人游戏,它是1v1。在游戏开始时,每个玩家在棋盘的最中间开始 2 个棋子。在我的程序中,我为2名玩家创建2个蓝色和2个红色棋子,但无论我做什么,我都无法让这些棋子出现在游戏板上。当我运行调试器时,看起来我从来没有给每个 BoardSquare 正确的 x 和 y 值。我不确定如何获取板方块的 x 和 y 值。欢迎任何和所有的帮助/批评。几个小时以来,我一直在尝试解决此问题。谢谢。
public class ReversiRemake {
public static void main(String[] args) {
PlayGame game = new PlayGame();
}
}
class BoardSquare extends JLabel {
private int x;
private int y;
private int row;
private int column;
private MyShape circle;
private Border b = BorderFactory.createLineBorder(Color.BLACK, 2);
BoardSquare(int row, int column) {
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
if (e.getButton() == 1) {
}
}
});
this.row = row;
this.column = column;
setBorder(b);
}
public void setShape(Player p){
if(p instanceof HumanPlayer){
circle = new MyShape(x, y, Color.blue);
}
if(p instanceof aiPlayer){
circle = new MyShape(x, y, Color.red);
}
}
public void setX(int x){
this.x = x;
}
public void setY(int y){
this.y = y;
}
public MyShape getShape() {
return circle;
}
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
circle.drawShape(g2);
}
}
class MyShape {
private Color color;
private int x;
private int y;
MyShape(int x, int y, Color color) {
this.x = x;
this.y = y;
this.color = color;
}
MyShape(Color color) {
this.color = color;
}
public void drawShape(Graphics2D g) {
g.setPaint(color);
g.drawOval(x + 5, y + 2, 50, 50);
g.fillOval(x + 5, y + 2, 50, 50);
}
public void setColor(Player p) {
if (p instanceof HumanPlayer) {
color = Color.BLUE;
}
if (p instanceof aiPlayer) {
color = Color.red;
}
}
}
class GameBoard extends JPanel {
BoardSquare[][] BoardSquares = new BoardSquare[8][8];
private BoardSquare bs;
GameBoard() {
for (int row = 0; row < 8; row++) {
for (int column = 0; column < 8; column++) {
BoardSquares[row][column] = new BoardSquare(row, column);
add(BoardSquares[row][column]);
}
}
}
public void StartingPieces(HumanPlayer p1, aiPlayer p2) {
for (int row = 0; row < 8; row++) {
for (int column = 0; column < 8; column++) {
BoardSquares[row][column] = bs;
if (row == 3 && column == 3) {
bs.setShape(p1);
}
if (row == 3 && column == 4) {
bs.setShape(p2);
}
if (row == 4 && column == 3) {
bs.setShape(p2);
}
if (row == 4 && column == 4) {
bs.setShape(p1);
}
}
}
}
}
abstract class Player {
int playerType;
Color color;
int score;
Player(int playerType, Color color, int score) {
this.playerType = playerType;
this.color = color;
this.score = score;
}
}
class HumanPlayer extends Player {
HumanPlayer() {
super(1, Color.BLUE, 0);
}
}
class aiPlayer extends Player {
aiPlayer() {
super(2, Color.RED, 0);
}
}
class PlayGame {
private HumanPlayer p1 = new HumanPlayer();
private aiPlayer p2 = new aiPlayer();
private GameBoard gameBoard = new GameBoard();
private boolean p1Turn;
private boolean p2Turn;
PlayGame() {
setStartingPieces();
}
public void setStartingPieces() {
gameBoard.StartingPieces(p1, p2);
}
}
我无法在发布时运行您的代码,但我相信通过目视检查该行
BoardSquares[row][column] = bs;
应该是
bs = BoardSquares[row][column];
正如上面所写的,会发生NullPointerException,并且bs从未真正被设置过。 我提供的修订版将允许在GameBoard类中设置形状。