如何在Mac上设置录制和播放音频.Mac上的VOIP应用程序



我想在Mac中录制和播放音频。现在,我在输入/输出/频道格式的设置方面遇到了一些问题……我向您展示了我在下面尝试的一些代码。

// Setup audio device
- (OSStatus) setupAudioDevice { // It's oks
    AudioComponentDescription desc;
    AudioComponent comp;
    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO; // This type support for both iOS and Mac
    desc.componentManufacturer = kAudioUnitManufacturer_Apple;
    desc.componentFlags = 0;
    desc.componentFlagsMask = 0;
    comp = AudioComponentFindNext(NULL, &desc);
    if (comp == NULL)
    {
        return -1;
    }
    OSStatus err = AudioComponentInstanceNew(comp, &audioUnit);
    checkStatus(err);
    return err;
}
//Enable IO
//https://developer.apple.com/library/prerelease/content/technotes/tn2091/_index.html
- (OSStatus) setupEnableIO { // It's ok
    UInt32 enableIO;
    //When using AudioUnitSetProperty the 4th parameter in the method
    //refer to an AudioUnitElement. When using an AudioOutputUnit
    //the input element will be '1' and the output element will be '0'.

    enableIO = 1;
    OSStatus err = AudioUnitSetProperty(audioUnit,
                         kAudioOutputUnitProperty_EnableIO,
                         kAudioUnitScope_Input,
                         kInputBus, // input element
                         &enableIO,
                         sizeof(enableIO));
    checkStatus(err);
    enableIO = 0;
    err = AudioUnitSetProperty(audioUnit,
                         kAudioOutputUnitProperty_EnableIO,
                         kAudioUnitScope_Output,
                         kOutputBus,   //output element
                         &enableIO,
                         sizeof(enableIO));
    checkStatus(err);
    return err;
}
// Setup Microphone
- (OSStatus) setupMicInput { // It's ok
    AudioObjectPropertyAddress addr;
    UInt32 size = sizeof(AudioDeviceID);
    AudioDeviceID deviceID = 0;
    addr.mSelector = kAudioHardwarePropertyDefaultInputDevice;
    addr.mScope = kAudioObjectPropertyScopeGlobal;
    addr.mElement = kAudioObjectPropertyElementMaster;
    OSStatus err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, 0, NULL, &size, &deviceID);
    checkStatus(err);
    if (err == noErr) {
        err = AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceID, size);
    }
    checkStatus(err);
    int m_valueCount = deviceID / sizeof(AudioValueRange) ;
    NSLog(@"Available %d Sample Ratesn",m_valueCount);
    NSLog(@"DeviceName: %@",[self deviceName:deviceID]);
    NSLog(@"BufferSize: %d",[self bufferSize:deviceID]);
    return err;
}
// Setup Input format
- (OSStatus)setupInputFormat {
    AudioStreamBasicDescription audioFormat;// = [EZAudioUtilities monoFloatFormatWithSampleRate:SampleRate]
    audioFormat.mSampleRate         = SampleRate;
    audioFormat.mFormatID           = kAudioFormatLinearPCM;
    audioFormat.mFormatFlags        =  kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
    audioFormat.mFramesPerPacket    = 1;
    audioFormat.mChannelsPerFrame   = 1;
    audioFormat.mBitsPerChannel     = 8 * sizeof(UInt32);
    audioFormat.mBytesPerPacket     = sizeof(UInt32);
    audioFormat.mBytesPerFrame      = sizeof(UInt32);
    UInt32 size = sizeof(AudioStreamBasicDescription);
    // Apply format
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  kAudioUnitScope_Input,
                                  0,
                                  &audioFormat,
                                  size);
    checkStatus(err);
    err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  kAudioUnitScope_Output,
                                  1,
                                  &audioFormat,
                                  size);
    checkStatus(err);
    return err;
}
//Setup Input Callback
- (OSStatus)setupInputCallback {
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = recordingCallback;
    callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
    UInt32 size = sizeof(AURenderCallbackStruct);
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioOutputUnitProperty_SetInputCallback,
                                  kAudioUnitScope_Global,
                                  0,
                                  &callbackStruct,
                                  size);
    checkStatus(err);
    return err;
}
//Setup Output Playback
- (OSStatus)setupRenderPlayback {
    // Set output callback
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = playbackCallback;
    callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self); 
    UInt32 size = sizeof(AURenderCallbackStruct);
    OSStatus err = AudioUnitSetProperty(audioUnit,
                                  kAudioUnitProperty_SetRenderCallback,
                                  kAudioUnitScope_Input,
                                  1,
                                  &callbackStruct,
                                  size);
    checkStatus(err);
    return err; 
}

我尽量听从这个建议。但它仍然不起作用。这是我的示例项目

我认为您应该检查kAudioFormatLinearPCM是否签名16或签名32,le或be然后

audioFormat.mBitsPerChannel     = 8 * sizeof(UInt32);
audioFormat.mBytesPerPacket     = sizeof(UInt32);
audioFormat.mBytesPerFrame      = sizeof(UInt32);

应相应更改

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