将 2 个 XDocuments 保存到/从一个流中加载



我有2个XDocuments。一个是一些元数据,另一个是大量数据。

在Xbox(XNA)上,我希望能够将两者保存到文件流中,首先是元数据XDoc,然后是实际数据XDoc。

然后,我希望能够只访问元数据

XDoc(忽略文件流的其余部分),并且能够访问元数据XDoc和数据XDoc。

目前我正在保存/加载如下:

public void Serialise(Stream SaveStream, object Obj)
{
    XDocument XDoc = new XDocument(new XElement(@"SaveData", new XAttribute(@"Version", @"1.0"),
                                                GetXMLElement(Obj)));
    XDoc.Save(SaveStream);
}
public object Deserialise(Stream ObjectStream)
{
    XDocument XDoc = XDocument.Load(ObjectStream); // Error line
    switch (XDoc.Element(@"SaveData").Attribute(@"Version").Value)
    {
        case @"1.0":
            return GetObject(XDoc.Element(@"SaveData").FirstNode as XElement);
        default:
            throw new NotSupportedException("This save file version (" + XDoc.Element(@"SaveData").Attribute(@"Version").Value +
                                            " is not supported, please upgrade your game.");
    }
}

为了保存元数据,然后保存实际数据,我只是在同一流上调用 serialise 两次。

我得到一个文件如下:

<?xml version="1.0" encoding="utf-8"?>
<SaveData Version="1.0">
    ....
</SaveData><?xml version="1.0" encoding="utf-8"?>
<SaveData Version="1.0">
    ....
</SaveData>

当我尝试阅读第一个 XDoc:Unexpected XML declaration. The XML declaration must be the first node in the document, and no white space characters are allowed to appear before it. Line 18, position 14.

任何帮助将不胜感激。

XML 声明 ( <?xml version=....?> ) 只能在文档的开头出现一次 - 这就是您看到的错误。 您还需要一个根节点,因此不能以这种方式在一个文件下序列化两个不同的文档。 如果修复了 XML 声明,这可能是您得到的下一个错误。

如果要从一个文件保存和加载文档,则需要将它们合并到单个文档中以进行序列化/反序列化。

我最终编写了自己的 Stream,可以将其视为多流。它允许您将一个流视为连续的多个流。即将多流传递给XML解析器(或其他任何东西),我将读取一个标记,上面写着"这是流的结束"。如果随后将同一流传递给另一个 xml 解析器,它将从该标记读取到下一个或 EOF:

public class MultiStream : Stream
{
    private readonly byte[] _RandomBytes = "410801dd-6f14-4d68-8e0e-29686d212cb2".Select(c => (byte)c).ToArray();
    private Queue<byte> _RollingBytesRead;
    private Stream _UnderlyingStream;
    private bool UnderlyingEOF = false;
    private bool EOFMarker = false;
    private int BufferedBytesToRead = 0;
    public MultiStream(Stream UnderlyingStream)
        : base()
    {
        _UnderlyingStream = UnderlyingStream;
        _RollingBytesRead = new Queue<byte>(_RandomBytes.Length);
    }
    public override bool CanRead
    {
        get { return !UnderlyingEOF || _UnderlyingStream.CanRead; }
    }
    public override bool CanSeek
    {
        get { return false; }
    }
    public override bool CanWrite
    {
        get { return _UnderlyingStream.CanWrite; }
    }
    public override void Flush()
    {
        _UnderlyingStream.Flush();
    }
    public override long Length
    {
        get { throw new NotSupportedException(); }
    }
    public override long Position
    {
        get
        {
            throw new NotSupportedException();
        }
        set
        {
            throw new NotSupportedException();
        }
    }
    public override int ReadByte()
    {
        if (EOFMarker)
            return -1;
        // This should read the next byte from the underlying stream, check for the random bytes EOF marker, then return the next byte from the buffer
        // If our buffer is smaller than the random bytes and we've not hit the EOF, then we need to fill it
        while (!UnderlyingEOF && _RollingBytesRead.Count < _RandomBytes.Length)
        {
            int BytesRead = _UnderlyingStream.ReadByte();
            if (BytesRead == -1)
            {
                UnderlyingEOF = true;
                BufferedBytesToRead = _RollingBytesRead.Count;
            }
            else
            {
                _RollingBytesRead.Enqueue((byte)BytesRead);
            }
        }
        if (EncounteredEndOfStreamBytes()) // Now check to see if the buffer matches our EOF marker
        {
            // If it does stop now, since we don't want to output any of the EOF marker.
            BufferedBytesToRead = 0;
            _RollingBytesRead.Clear();
            EOFMarker = true;
            return -1;
        }
        else if (UnderlyingEOF) // If we've already encountered the end of the underlying stream and have a buffer,
                                // then output the next byte since it's not part of the EOF marker, it's part of the stream
        {
            if (BufferedBytesToRead != 0)
            {
                BufferedBytesToRead--;
                return _RollingBytesRead.Dequeue();
            }
            else
            {
                return -1;
            }
        }
        else
        {
            int ByteRead = _UnderlyingStream.ReadByte();
            if (ByteRead == -1)
            {
                // We've reached the end so we should output the buffer
                UnderlyingEOF = true;
                BufferedBytesToRead = _RollingBytesRead.Count;
                // Recurse once just to avoid repeating code above
                return ReadByte();
            }
            else
            {
                byte BufferedByte = _RollingBytesRead.Dequeue();
                _RollingBytesRead.Enqueue((byte)ByteRead);
                return BufferedByte;
            }
        }
    }
    public override int Read(byte[] buffer, int offset, int count)
    {
        bool EncounteredEOF = false;
        int BufferIndex = 0;
        while (offset > 0)
        {
            if (ReadByte() == -1)
            {
                EncounteredEOF = true;
            }
            offset--;
        }
        while (!EncounteredEOF && count > 0)
        {
            // Read the next byte (includes checks for our end of stream marker) and actually returns the buffered byte (not the next underlying stream read byte)
            int ByteRead = ReadByte();
            if (ByteRead == -1)
            {
                break;
            }
            else
            {
                buffer[BufferIndex] = (byte)ByteRead;
                count--;
                BufferIndex++;
            }
        }
        return BufferIndex;
    }
    private bool EncounteredEndOfStreamBytes()
    {
        if (_RollingBytesRead.Count != _RandomBytes.Length)
            return false;
        byte[] QueueArray = _RollingBytesRead.ToArray();
        for (int i = 0; i < _RandomBytes.Length; i++)
        {
            if (_RandomBytes[i] != QueueArray[i])
                return false;
        }
        return true;
    }
    public override long Seek(long offset, SeekOrigin origin)
    {
        throw new NotSupportedException();
    }
    public override void SetLength(long value)
    {
        throw new NotSupportedException();
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        _UnderlyingStream.Write(buffer, offset, count);
    }
    public void WriteStreamSeperator()
    {
        Write(_RandomBytes, 0, _RandomBytes.Length);
    }
    public void AdvanceToNextStream()
    {
        if (UnderlyingEOF)
            throw new InvalidOperationException("No more streams");
        // If we're not currently at an EOF marker, advance until we get to one.
        while (!EOFMarker)
        {
            ReadByte();
        }
        EOFMarker = false;
        _RollingBytesRead.Clear();
    }
}

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