我刚刚完成了一个关于创建即时通讯聊天的YouTube系列,该聊天通过套接字在服务器和一个客户端之间工作。但是,我想改进此聊天,以便多个客户端可以同时连接。
服务器工作正常,第一个客户端也是如此。在我打开的第一个客户端窗口中,我收到以下消息:
Attempting connection...
Connected to 127.0.0.1
Streams are now setup!
SERVER - You are now connected!
但是在我打开的第二个客户端窗口中,流没有得到设置,我只收到以下消息
Attempting connection...
Connected to 127.0.0.1
我听说我需要多线程来解决这个问题,但是我不太确定该怎么做。
这些是我的文件:
聊天服务器测试
import javax.swing.JFrame;
public class ChatServerTest {
public static void main(String[] args) {
ChatServer server = new ChatServer();
server.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
server.startRunning();
}
}
聊天服务器
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ChatServer extends JFrame {
private JTextField userText;
private JTextArea chatWindow;
private ObjectOutputStream output;
private ObjectInputStream input;
private ServerSocket server;
private Socket connection;
int port = 1234; // Test port
//constructor (GUI)
public ChatServer() {
super("Instant Messenger (Server)");
userText = new JTextField();
userText.setEditable(false);
userText.addActionListener(
new ActionListener() {
public void actionPerformed(ActionEvent event){
sendMessage(event.getActionCommand());
userText.setText("");
}
}
);
add(userText, BorderLayout.NORTH);
chatWindow = new JTextArea();
add(new JScrollPane(chatWindow));
setSize(300,150);
setVisible(true);
}
//set up and run the server
public void startRunning(){
try{
server = new ServerSocket(port);
while(true){
try{
waitForConnection();
setupStreams();
whileChatting();
}catch(EOFException eofException){
showMessage("nServer ended the connection!");
}finally{
closeCrap();
}
}
}catch(IOException ioException){
ioException.printStackTrace();
}
}
//wait for connection, then display connection information
private void waitForConnection() throws IOException{
showMessage("Waiting for someone to connect... n");
connection = server.accept();
showMessage("Now connected to " + connection.getInetAddress().getHostName());
}
//get stream to send and receive data
private void setupStreams() throws IOException{
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
input = new ObjectInputStream(connection.getInputStream());
showMessage("nStreams are now setup!n");
}
//during the chat conversation
private void whileChatting() throws IOException{
String message = "You are now connected!";
sendMessage(message);
ableToType(true);
do{
try{
message = (String) input.readObject();
showMessage("n" + message);
}catch(ClassNotFoundException classNotFoundException){
showMessage("nERROR: Not a string");
}
}while(!message.equals("CLIENT - END"));
}
private void closeCrap(){
showMessage("nClosing connections...n");
ableToType(false);
try{
output.close();
input.close();
connection.close();
}catch(IOException ioException){
ioException.printStackTrace();
}
}
//send a message to client
private void sendMessage(String message) {
try{
output.writeObject("SERVER - " + message);
output.flush();
showMessage("nSERVER - " + message);
}catch(IOException ioExcenption){
chatWindow.append("nERROR: Can't send message");
}
}
//updates chatWindow
private void showMessage(final String text){
SwingUtilities.invokeLater(
new Runnable(){
public void run(){
chatWindow.append(text);
}
}
);
}
//let the user type stuff into their box
private void ableToType(final boolean tof) {
SwingUtilities.invokeLater(
new Runnable(){
public void run(){
userText.setEditable(tof);
}
}
);
}
}
聊天客户端测试
import javax.swing.JFrame;
public class ChatClientTest {
public static void main(String[] args) {
String IP = "127.0.0.1";
ChatClient client;
client = new ChatClient(IP);
client.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
client.startRunning();
}
}
聊天客户端
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ChatClient extends JFrame {
private JTextField userText;
private JTextArea chatWindow;
private ObjectOutputStream output;
private ObjectInputStream input;
private String message = "";
private String serverIP;
private Socket connection;
int port = 1234; // Test port
//constructor
public ChatClient(String host){
super("Instant Messenger (Client)");
serverIP = host;
userText = new JTextField();
userText.setEditable(false);
userText.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent event){
sendMessage(event.getActionCommand());
userText.setText("");
}
}
);
add(userText, BorderLayout.NORTH);
chatWindow = new JTextArea();
add(new JScrollPane(chatWindow), BorderLayout.CENTER);
setSize(300, 150);
setVisible(true);
}
//connect to server
public void startRunning(){
try{
connectToServer();
setupStreams();
whileChatting();
}catch(EOFException eofException){
showMessage("nClient terminated connection.");
}catch(IOException ioException){
ioException.printStackTrace();
}finally{
closeCrap();
}
}
//connect to server
private void connectToServer() throws IOException{
showMessage("Attempting connection...n");
connection = new Socket(InetAddress.getByName(serverIP), port);
showMessage("Connected to " + connection.getInetAddress().getHostName());
}
//set up streams to send and receive messages
private void setupStreams() throws IOException{
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
input = new ObjectInputStream(connection.getInputStream());
showMessage("nStreams are now setup!");
}
//while chatting with server
private void whileChatting() throws IOException{
ableToType(true);
do{
try{
message = (String) input.readObject();
showMessage("n" + message);
}catch(ClassNotFoundException classNotFoundException){
showMessage("nUnknown object type");
}
}while(!message.equals("SERVER - END"));
}
//close the streams and sockets
private void closeCrap(){
showMessage("nClosing down...");
ableToType(false);
try{
output.close();
input.close();
connection.close();
}catch(IOException ioException){
ioException.printStackTrace();
}
}
//send messages to server
private void sendMessage(String message){
try{
output.writeObject("CLIENT - " + message);
output.flush();
showMessage("nCLIENT - " + message);
}catch(IOException ioException){
chatWindow.append("nMessage failed to send.");
}
}
//change/update chatWindow
private void showMessage(final String message){
SwingUtilities.invokeLater(
new Runnable(){
public void run(){
chatWindow.append(message);
}
}
);
}
//gives user permission to type text into the text box
private void ableToType(final boolean tof){
SwingUtilities.invokeLater(
new Runnable(){
public void run(){
userText.setEditable(tof);
}
}
);
}
}
事先,我很欣赏并感谢我能得到的任何回应:)
Althoug 对于 SO 来说有点太宽泛了,我会给你一个如何处理这种服务器客户端程序的策略。有关更多信息,只需点击您最喜欢的搜索引擎。一定有很多文章。
服务器处理多个客户端请求的基本策略是:
while (true) {
accept a connection;
create a thread to deal with the client;
start that thread;
}
这样,新创建(和启动)的线程将同时运行。这允许运行此服务器代码的线程返回到while (true)
循环并在"接受连接"行停止,从而有效地等待下一个客户端。
所以,基本上你应该有类似的东西
while (true) {
connection = server.accept();
Thread clientHandler = new Thread(new ClientHandler(connection));
clientHandler.start();
}
这需要一个类ClientHandler
实现Runnable
,该类执行所有客户端通信。
请注意,程序的许多部分应该重构。你的班级ChatServer
做了太多的工作。它甚至正在扩展JFrame
.我的建议在同一个联赛中踢球,只是一个开始的道路。通常,不应为每个传入的客户端请求创建新线程,而应使用有限的线程池。