我正在尝试使用SKIA在Windows上绘图。
有没有办法从HDC启动SkCanvas?
有几种方法可以在Windows上"使用"skia。这些方法在 skia\src\views\win 的 skia 文件夹中的SkOSWindow_win.cpp中进行了描述。
例如:
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您可以将 OpenGL 视口附加到窗口,就像在函数 SkOSWindow::attachGL 中所做的那样
HDC dc = GetDC((HWND)fHWND); if (NULL == fHGLRC) { fHGLRC = SkCreateWGLContext(dc, msaaSampleCount, kGLPreferCompatibilityProfile_SkWGLContextRequest); if (NULL == fHGLRC) { return false; } glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); } if (wglMakeCurrent(dc, (HGLRC)fHGLRC)) { // use DescribePixelFormat to get the stencil bit depth. int pixelFormat = GetPixelFormat(dc); PIXELFORMATDESCRIPTOR pfd; DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); info->fStencilBits = pfd.cStencilBits; // Get sample count if the MSAA WGL extension is present SkWGLExtensions extensions; if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { static const int kSampleCountAttr = SK_WGL_SAMPLES; extensions.getPixelFormatAttribiv(dc, pixelFormat, 0, 1, &kSampleCountAttr, &info->fSampleCount); } else { info->fSampleCount = 0; } glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); return true; }
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您可以通过执行BitBlt操作将SkCanvas的内容复制到HDC,就像在SkOSWindow::d oPaint中所做的那样。
HDC hdc = (HDC)ctx; const SkBitmap& bitmap = this->getBitmap(); BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = bitmap.width(); bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biSizeImage = 0; // // Do the SetDIBitsToDevice. // // TODO(wjmaclean): // Fix this call to handle SkBitmaps that have rowBytes != width, // i.e. may have padding at the end of lines. The SkASSERT below // may be ignored by builds, and the only obviously safe option // seems to be to copy the bitmap to a temporary (contiguous) // buffer before passing to SetDIBitsToDevice(). SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes()); bitmap.lockPixels(); int ret = SetDIBitsToDevice(hdc, 0, 0, bitmap.width(), bitmap.height(), 0, 0, 0, bitmap.height(), bitmap.getPixels(), &bmi, DIB_RGB_COLORS); (void)ret; // we're ignoring potential failures for now. bitmap.unlockPixels();