每次我试图在计时器方法中完成一个活动时,该活动都会一次又一次地活跃起来。我运行这个活动:
public class PlayerNoAdmin extends ActionBarActivity {
Timer myTimer; boolean isAdmin;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_player_no_admin);
Intent oldIntent = getIntent();
if (oldIntent != null && oldIntent.hasExtra("THE_LIST")){
songs = oldIntent.getParcelableArrayListExtra("THE_LIST");
id = oldIntent.getIntExtra("ID",0);
listId = oldIntent.getIntExtra("LIST_ID",0);
isAdmin = oldIntent.getBooleanExtra("IS_ADMIN",false);
}
//update the list every k seconds
myTimer = new Timer();
myTimer.schedule(new TimerTask() {
@Override
public void run() {
TimerMethod();
}
}, 0, k_time2Update);
}
private void TimerMethod() {
//This method is called directly by the timer
//and runs in the same thread as the timer.
//We call the method that will work with the UI
//through the runOnUiThread method.
this.runOnUiThread(Timer_Tick);
}
private Runnable Timer_Tick = new Runnable() {
public void run() {
//Here check for update in the list every 30 seconds and send the new location
String url = getRunUrl();
new TaskMusicPlay().execute(url);
}
};
private class TaskMusicPlay extends AsyncTask<String, Void, String> {
@Override
protected String doInBackground(String... params) {
String jsonResult = null;
try {
String url = params[0];
TestMain client = new TestMain();
jsonResult = client.doGetRequest(url);
} catch (IOException e) {
e.printStackTrace();
}
return jsonResult;
}
@Override
protected void onPostExecute(String aVoid) {
super.onPostExecute(aVoid);
checkIfNew(aVoid);
}
private void checkIfNew(String result) {
try {
JSONObject object = new JSONObject(result);
String temp = object.getJSONObject("info").getString("isAdmin");
isAdmin = (temp.equals("true"));
if (isAdmin) {
Intent intent = new Intent(getApplication(),YouTubePlayer.class);
intent.putExtra("THE_LIST", songs);
intent.putExtra("ID", id);
intent.putExtra("LIST_ID",listId);
intent.putExtra("IS_ADMIN",isAdmin);
startActivity(intent);
finish();
}
}
} catch (JSONException e) {
e.printStackTrace();
}
}
}
}
最后,我成功地移动到YouTubePlayer活动,但每隔几秒钟,应用程序返回到该活动的代码(然后再次执行startActivity调用并返回到YouTubePlayer),这是持续不断的
你的计时器周期性地一次又一次地召唤玩家开始。
你必须使一个cancel()调用定时器,如果它不再需要,这样你就可以防止它为你的活动持有一个引用,从而防止从回栈和GC中删除。
http://developer.android.com/reference/java/util/Timer.html和你的定时器是不运行在同一线程,因为它的代码,因为定时器线程是另一个线程和定时器的代码在UI上运行。您可以通过在runOnUIThread()之外和它内部的计时器的运行方法中添加一些日志来检查它。