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<标题> 的背景我正在建造一个四轴飞行器,并在它的四个手臂上分别放置一条可单独寻址的RGB led。每条有6个led。
此外,我希望如何切换灯的顺序有六个步骤,因此条带上的六个灯不必同时切换。
在伪代码中,这是我想创建的:
someArray = A group of 4 LED strips {Strip 1: [
Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
. . .,
Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
],
. . .,
Strip 4: [
Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
. . .,
Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
]};
我使用Arduino来驱动灯,代码是我不太熟悉的c++。
到目前为止我所尝试的:
这是我到目前为止尝试过的代码,但是当我在Arduino IDE中编译时,我得到一个错误,上面写着'int'类型的标量初始化器周围的括号';
int gpsHoldArr[4][6][6] = {
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};
我在这里错过了什么?
<标题>目的使用h1> 期的用法是这样的://iterate each of the 6 sets of RGB values and assign them to the correct (sequential) LED
void toggleLights(int lights[]){
for(int i = 0; i <= 6; ++i)
{
set_color_led(i, lights[i][0], lights[i][1], lights[i][2]);
}
}
toggleLights(gpsHoldArr[1][0]);//Get the first step of the second arm.
标题>标题>
您编写了4d数组的初始化,因为RGB有3个组件。您可能想要这样做:
struct rgb {
int r, g, b;
};
rgb gpsHoldArr[4][6][6] = {
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};
或者,把你的声明改成:
int gpsHoldArr[4][6][6][3]
使用一个字节并将内存使用减少一半
typedef struct rgb_t {
byte r;
byte g;
byte b;
};
rgb_t gpsHoldArr[4][6][6] = {