在PyOpenGL/PyQt中创建一个大型(2^13)framebuffer对象时,我正在摆脱内存错误:
width = 8192
height = 8192
self.textureFbo = QtOpenGL.QGLFramebufferObject(width,height)
self.textureFbo.bind()
texture = self.bindTexture(QtGui.QPixmap(self.textureFilePath)) # 2^13
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glLoadIdentity()
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity()
glOrtho(0, +1, +1, 0, -0.1, 2.0);
glBegin(GL_POLYGON);
glTexCoord2d(1.0, 0.0)
glVertex3f (0.0, 0.0, 0.0)
glTexCoord2d(1.0, 1.0)
glVertex3f (1.0, 0.0, 0.0)
glTexCoord2d(0.0, 1.0)
glVertex3f (1.0, 1.0, 0.0)
glTexCoord2d(0.0, 0.0)
glVertex3f (0.0, 1.0, 0.0)
glEnd();
self.deleteTexture(texture)
self.textureFbo.release()
self.textureFboLoaded = True
给:
OpenGL.error.GLError: GLError(
err = 1285,
description = 'out of memory',
baseOperation = glClear,
cArguments = (GL_COLOR_BUFFER_BIT,)
)
QGLFramebufferObject: Framebuffer incomplete attachment.
Traceback (most recent call last):
File "main.py", line 286, in paintGL
self.loadTextureFBO()
File "main.py", line 357, in loadTextureFBO
glEnable(GL_TEXTURE_2D)
File "C:Python27libsite-packagesOpenGLerror.py", line 208, in glCheckErro
r
baseOperation = baseOperation,
OpenGL.error.GLError: GLError(
err = 1285,
description = 'out of memory',
baseOperation = glEnable,
cArguments = (GL_TEXTURE_2D,)
)
QImage: out of memory, returning null image
然而,如果我降低到2^12纹理或FBO,这就可以了。
对我来说似乎不合理,两个图像(FBO+纹理)大约132mb 268mb每个(4字节*8192^2)应该填满我的1gb视频内存。我错过了什么?
首先,注意4 x 8192^2是268M,而不是132,所以对于这两个对象,我们讨论的是超过半GB。大概还有其他对内存的需求。我同意,听起来你应该没有问题,但我不知道还发生了什么。