我有一个很长的程序,我试图缩短它。我经常编写2d文件数组,但是我在整个程序中重复这个过程几十次,所以我试图将其作为函数来编写,以减少我的错误,并使代码更短,更易于阅读。
我正在修改一个例子,我从函数C中分配内存2d数组,但这样做是用FILE数组代替。
我已经可以在main中轻松地分配2D文件数组,但是,我想再一次将其作为函数来执行:
#include <stdio.h>
#include <stdlib.h>
void allocate_mem(FILE**** arr, const int n, const int m) {
arr = malloc(n*m*sizeof(FILE));
for(int i=0; i<n; i++) {
arr[i] = malloc(m*sizeof(FILE));
for (unsigned int j = 0; j < m; j++) {
char filename[64];
sprintf(filename,"tmp_%d_%d.txt",i,j);
*arr[i][j] = fopen(filename,"w");
fprintf(*arr[i][j],"blah %d %dn",i,j);
}
}
}
void deallocate_mem(FILE**** arr, const int n, const int m){
for (int i = 0; i < n; i++) {
for (unsigned int j = 0; j < m; j++) {
fclose(*arr[i][j]);
}
free((*arr)[i]);
}
free(*arr);
}
int main() {
FILE ***array;
allocate_mem(&array,5,3);
deallocate_mem(&array,5,3);
return 0;
}
我已经尝试了几乎所有可能的方法(至少对我来说),但我总是在valgrind上犯这样的错误:
==16192== HEAP SUMMARY:
==16192== in use at exit: 4,440 bytes in 3 blocks
==16192== total heap usage: 3 allocs, 0 frees, 4,440 bytes allocated
==16192==
==16192== Searching for pointers to 3 not-freed blocks
==16192== Checked 70,808 bytes
==16192==
==16192== 552 bytes in 1 blocks are still reachable in loss record 1 of 3
==16192== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16192== by 0x4EA711C: __fopen_internal (iofopen.c:69)
==16192== by 0x40080C: allocate_mem (create_file_array.c:11)
==16192== by 0x400951: main (create_file_array.c:29)
==16192==
==16192== 648 bytes in 1 blocks are still reachable in loss record 2 of 3
==16192== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16192== by 0x4007AC: allocate_mem (create_file_array.c:7)
==16192== by 0x400951: main (create_file_array.c:29)
==16192==
==16192== 3,240 bytes in 1 blocks are still reachable in loss record 3 of 3
==16192== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16192== by 0x400761: allocate_mem (create_file_array.c:5)
==16192== by 0x400951: main (create_file_array.c:29)
==16192==
==16192== LEAK SUMMARY:
==16192== definitely lost: 0 bytes in 0 blocks
==16192== indirectly lost: 0 bytes in 0 blocks
==16192== possibly lost: 0 bytes in 0 blocks
==16192== still reachable: 4,440 bytes in 3 blocks
==16192== suppressed: 0 bytes in 0 blocks
==16192==
==16192== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
==16192==
==16192== 1 errors in context 1 of 2:
==16192== Invalid write of size 8
==16192== at 0x40080D: allocate_mem (create_file_array.c:11)
==16192== by 0x400951: main (create_file_array.c:29)
==16192== Address 0x0 is not stack'd, malloc'd or (recently) free'd
==16192==
==16192==
==16192== 1 errors in context 2 of 2:
==16192== Use of uninitialised value of size 8
==16192== at 0x40080D: allocate_mem (create_file_array.c:11)
==16192== by 0x400951: main (create_file_array.c:29)
==16192== Uninitialised value was created by a heap allocation
==16192== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16192== by 0x4007AC: allocate_mem (create_file_array.c:7)
==16192== by 0x400951: main (create_file_array.c:29)
==16192==
==16192== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
create_file_array.c
我怎么能得到allocate_mem和deallocate_mem的工作?
你应该忘记你曾经听说过三星或四星。与宾馆相比,C语言编程使用的是一种相反的系统:星级越多,代码质量越差。
你甚至不需要一个指针到指针到…你想要一个2D数组
话虽如此,请注意,这并不是那么微不足道,因为您想要拥有数组的类型是FILE*
。大多数想成为资深程序员的人都会失败,并建议使用多个for循环和多个malloc调用来对可怜的无害堆发起全面攻击。
可以从main()开始。为了节省您的理智,您可能希望您的main看起来像这样:
int main (void)
{
file_arr_t* array; // pointer to a 2D array
array = allocate_mem(5,3);
deallocate_mem(array);
return 0;
}
在这种情况下,allocate_mem
函数需要返回一个指向已分配数组的指针。声明数组指针的C语法非常糟糕,因此您需要创建一个类型定义来保存您的理智。对指针进行类型定义也是不好的做法,所以最好是对你想要指向的数组类型进行类型定义:
typedef FILE* file_arr_t[3][5]; // type is an array of 3x5 FILE*
其中file_arr_t*
将是一个指向3x5 FILE指针数组的指针。唷。
那么你可以把你的函数写成:
file_arr_t* allocate_mem (size_t x, size_t y)
{
file_arr_t* array = malloc(sizeof(FILE*[x][y]));
(*array)[i][j] = ... // do things with the pointer to array
return array;
}
void deallocate_mem(file_arr_t* array)
{
free(array);
}
编辑
如果你真的需要维度在运行时是完全动态的,我担心你会遇到这样或那样的语法问题,因为你不能使用类型定义。你最终会得到这样一些不可读的东西:
// turning messy, avoid writing code like this.
void allocate_mem (size_t x, size_t y, FILE* (**arr_ptr)[x][y])
{
*arr_ptr = malloc(sizeof(FILE*[x][y]));
(**arr_ptr)[i][j] = something;
}
int main (void)
{
FILE* (*array)[5][3];
allocate_mem(5, 3, &array);
}
在这种情况下,我建议用void*
代替:
void* allocate_mem (size_t x, size_t y)
{
// omit inner-most dimension on purpose to get clearer access syntax later
FILE* (*array)[y] = malloc(sizeof(FILE*[x][y]));
// now this pointer can be used with intuitive syntax:
array[i][j] = something;
...
return array;
}
int main (void)
{
FILE* (*array)[5][3];
array = allocate_mem(5, 3);
}
第一个问题…
void allocate_mem(FILE**** arr, const int n, const int m) {
arr = malloc(n*m*sizeof(FILE)); // probably not what you want!
for(int i=0; i<n; i++) {
arr[i] = malloc(m*sizeof(FILE)); //overwrites initial value of arr when i==0!
当i == 0
时,arr = malloc(n*m*sizeof(FILE));
返回的初始指针被覆盖,并且您泄漏(失去可见性)该内存。这个问题必须解决。
我最初的想法是……哇!你正在使用(FILE**** arr
)一个指向指针的指针指向指针的指针。你真的需要简化这个