我有以下代码:
if(tappedItem.match.status == GKTurnBasedMatchStatusEnded){
[[GameKitHelper sharedGameKitHelper] findMatchWithViewController:self delegate:self debug:false invite:tappedItem.player];
return;
NSLog(@"Participants %@", [tappedItem.match.participants description]);
[tappedItem.match rematchWithCompletionHandler:^(GKTurnBasedMatch *match, NSError *error)
{
if (error) {
NSLog(@"%@", error);
}
else
{
[[GameKitHelper sharedGameKitHelper] setMatch:tappedItem.match];
[[NSNotificationCenter defaultCenter]
postNotificationName:ShowGameScreen
object:tappedItem.match];
}
}];
}
我有很多人在启用沙盒的情况下通过 TestFlight 对其进行了测试,但由于某种原因,我在尝试重新匹配时出现以下错误:
{GKServerStatusCode=5121, NSLocalizedDescription=请求的操作无法完成,因为播放器无效。NSUnderlyingError=0x17045cdd0 "无法完成操作。状态 = 5121,邀请来自:224002977:不允许225851510,因为他们既不是朋友,也不是最近玩过"}
比赛正确结束,所以不是这样:
[_match
endMatchInTurnWithMatchData:data
scores:scores
achievements:nil
completionHandler:^(NSError *error) {}];
我认为这是沙盒的一个孤立问题,但除非我可以测试它,否则我不相信它会在发布后工作。
编辑#2:
下面是tappedItem.match对象:
<GKTurnBasedMatch 0x174250200 -
matchID:0049f124-b8c3-43d8-9964-beaf58af69f8
bundleID:--- REMOVED ---
status:GKTurnBasedMatchStatusEnded
message:''
creationDate:2015-06-24 23:12:31 +0000
currentParticipant:(null)
participants:<GKTurnBasedParticipant 0x174205450 -
playerID:G:225851510
status:Done
matchOutcome:Won
lastTurnDate:2015-06-24 23:12:32 +0000
timeoutDate:(null)>,
<GKTurnBasedParticipant 0x174205460 -
playerID:G:224002977 (local player)
status:Done
matchOutcome:Lost
lastTurnDate:2015-06-24 23:16:56 +0000
timeoutDate:(null)>
matchData.length:295
matchDataMaximumSize:65536
exchanges:(null)>
所以正如你所看到的,比赛在几个小时前才结束。只要他们是朋友,这就可以按预期工作,但我需要先测试重新匹配功能,然后才能将其上线。
编辑#1:
当我使用findMatchForRequest时,我收到相同的错误代码:
GKMatchRequest *request = [[GKMatchRequest alloc] init];
if(player != NULL)
request.recipients= [NSMutableArray arrayWithObject:player];
request.minPlayers = 2;
request.maxPlayers = 2;
根据错误,"他们既不是朋友,也不是最近玩过",但他们最近玩过。
我在这里抓住了稻草,但你的编辑看起来类似于我在 GKTurnBasedMatchTurn GameCenter 结束时试图构建 nextParticipant 数组的问题:endTurnWithNextParticipant 不前进。它没有给我一个连贯的错误,它只是不断地将回合发回给同一个玩家。根源似乎是:当您将指针传递给它之前发送给您的不可变对象时,Game Center 不喜欢它。
我必须改变
NSMutableArray *nextPlayers = (NSMutableArray *)theMatch.participants;
..some sorting logic deleted for brevity...
[theMatch endTurnWithNextParticipants:nextPlayers
turnTimeout:GKTurnTimeoutDefault
matchData:updatedMatchData
completionHandler:^(NSError *error)
{
自:
NSMutableArray *nextParticipants = [NSMutableArray new];
for (GKTurnBasedParticipant *participant in theMatch.participants)
{
...some sorting logic deleted for brevity...
[nextParticipants addObject:participant];
}
[theMatch endTurnWithNextParticipants:nextParticipants
turnTimeout:GKTurnTimeoutDefault
matchData:updatedMatchData
completionHandler:^(NSError *error)
{
您的代码块没有显示您从哪里获取播放器,因此我不清楚这些是新对象还是重用对象。我想知道这段代码是否
if(tappedItem.match.status == GKTurnBasedMatchStatusEnded){
[[GameKitHelper sharedGameKitHelper] findMatchWithViewController:self delegate:self debug:false invite:tappedItem.player];
和这个代码
if(player != NULL)
request.recipients= [NSMutableArray arrayWithObject:player];
是问题所在。如果您尝试创建播放器的副本并将其传递给复赛和 findMatch 调用,会发生什么情况?