Java LibGDX SwingWorker Freezes GUI (Chunk Uploader)



我目前正在开发一个区块上传器(Java(,将文件上传到专用服务器。一切都很完美,但当应用程序上传文件时,它会冻结窗口。上传后,一切都恢复正常,但不是在上传期间。我知道它会上传,因为它可以工作,并且在控制台中显示进度。所以,我试着把所有的计算转移到另一个线程上。它仍然正常运行,但冻结了。此外,我读到了关于SwingWorker的文章,我尝试了一下,但它仍然冻结了主GUI。

这是SwingWorker的类(所有方法都是有序的,所以你不应该迷路,每个方法都包含一个解释目的的注释((这是很多代码,但你真的只需要查看BeginUpload((方法,因为这就是循环所在的位置(

public class ChunkUploader extends SwingWorker<String, Object> {
    public String Text="";
    public String Text2="";
    boolean Uploading=false;
    private String Actual="";
    private int CurrentChunk=0;
    private int BytePosition=0;
    private int ChunkSize=100000;
    private String Contents="";
    private String FileName;
    private int PackageNumber;
    private String ByteString;
    private boolean Finalize;
    private String Password;
    private int TotalChunks;
    private byte[] bytes;
    TextPrompt Prompt;
    public double Progress=0;
    public boolean done=false;
    public ChunkUploader(String FileName) {
    //Prepares the thing
        this.FileName=FileName;
        Prompt = new TextPrompt();
    }
    @Override
    protected String doInBackground() throws Exception {
    //Calls the first method
            PrepareUpload(FileName);
        return null;
    }
    private void PrepareUpload(String FileName) {
    //Loads the file and then prompts for a password;
        if(Gdx.files.absolute(FileName).exists()) {
            Actual=FileName;
            System.out.println(FileName);///C:/T/Image.png
            Uploading=true;
            String pp[]=FileName.split("/");
            this.FileName=pp[pp.length-1];
            System.out.println(this.FileName);///C:/T/Forgive.txt
            FileHandle h=Gdx.files.absolute(Actual);
            Text = "Loading file..."+Actual;
            bytes = h.readBytes();
            Text2="";
            Prompt.Prepare("Password", this);
            Gdx.input.getTextInput(Prompt, "Input Dynamic Password:", "");
        }
    }
    public void PromptReturn(String Return, String Text) {
    //Reads the user input into the variable Password. Starts the upload
        if(Return.equals("Password")) {
            Password=Text;
            BeginUpload();
        }
    }
    private void BeginUpload() {
    //Splits the data to chunks and encodes it Base64. Sends the data to Return();
        Text = "Total size: "+Integer.toString(Contents.length());
        TotalChunks=(int) Math.ceil(bytes.length/ChunkSize);
        TotalChunks++;
        String CurrentSend="";
        CurrentChunk=0;
        String All="";
        Text2="Starting Upload...";
        for(int i=0; i<TotalChunks; i++) {
                byte[] temp=GetByteRange(CurrentChunk*ChunkSize, GetWidth(CurrentChunk*ChunkSize, bytes.length, ChunkSize));
                System.out.print(Double.toString(100*BytePosition/bytes.length)+"% complete.");
                Text = Double.toString(100*BytePosition/bytes.length)+"% complete.";
                BytePosition=GetWidth(CurrentChunk*ChunkSize, bytes.length, ChunkSize);
                CurrentSend=Base64.getEncoder().encodeToString(temp);CurrentChunk, false, Password, TotalChunks, FileName);
                String p="";
                while(p.isEmpty()) {
                    try {
                        p=Return(CurrentSend, CurrentChunk, false);
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
                All = All+CurrentSend;
                CurrentChunk=CurrentChunk+1;
        }
        Text2="Finalizing...";
        String p="";
        while(p.isEmpty()) {
            try {
                p=Return(CurrentSend, TotalChunks, true);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
        Text2="Upload should be complete.";
    }
    public byte[] GetByteRange(int Start, int End) {
        byte[] temp = new byte[End-Start];
        for(int i=Start; i<End; i++) {
            temp[i-Start] = bytes[i];
        }
        return temp;
    }
    public int GetWidth(int Position, int Size, int ChunkSize) {
        if(Position+ChunkSize<=Size) {
            int p=ChunkSize+Position;
            return p;
        }
        else {
            return Size;
        }
    }
    public String Return(String ByteString, int PackageNumber, boolean finalize) throws Exception {
    //Sends the file data to the server.
        String url = "http://www.stackoverflow.com/";
        URL obj = new URL(url);
        HttpURLConnection con = (HttpURLConnection) obj.openConnection();
        con.setRequestMethod("POST");
        con.setRequestProperty("User-Agent", "Mozilla/5.0");
        con.setRequestProperty("Accept-Language", "en-US,en;q=0.5");
        String urlParameters = "Pass="+Password+"&FileName="+FileName+"&PackageNumber="+Integer.toString(PackageNumber)+"&FinalPackageNum="+TotalChunks+"&Bytes="+ByteString;
        if(finalize==true) {
            urlParameters=urlParameters+"&State=Final&FinalPackageNum="+Integer.toString(TotalChunks);
        }
        con.setDoOutput(true);
        DataOutputStream wr = new DataOutputStream(con.getOutputStream());
        wr.write(urlParameters.getBytes(StandardCharsets.UTF_8));
        wr.flush();
        wr.close();
        BufferedReader in = new BufferedReader(
                new InputStreamReader(con.getInputStream()));
        String inputLine;
        StringBuffer response = new StringBuffer();
        while ((inputLine = in.readLine()) != null) {
            response.append(inputLine);
        }
        in.close();
        con.disconnect();
        System.out.println(response.toString());
        System.out.println("___________________");
        return response.toString();
    }
}

这是ChunkUploader类在其上创建的LibGDX屏幕。

public class FileUploadScreen implements Screen {
    String FilePath;
    String Text="";
    String Text2="";
    ChunkUploader Uploader;
    OrthographicCamera camera;
    MyGame game;
    public FileUploadScreen(String FilePath, MyGame game) {
        this.game=game;
        camera = new OrthographicCamera();
        camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        this.FilePath = FilePath;
        Uploader = new ChunkUploader(FilePath);
        Uploader.execute();
    }
    @Override
    public void render(float delta) {
        Text=Float.toString(delta);
        game.MainFont.setColor(Color.WHITE);
        game.Screen.set(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        camera.update();
        game.batch.setProjectionMatrix(camera.combined);
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        game.batch.begin();
            game.MainFont.draw(game.batch, Text, 100, game.Screen.y-50);
            game.MainFont.draw(game.batch, Text2, 100, game.Screen.y-100);
        game.batch.end();
    }
}

为了更好地衡量,这里有文本提示:

public class TextPrompt implements TextInputListener {
            private String Text="";
            public boolean Active;
            private String Return;
            private ChunkUploader parent;
            public TextPrompt() {
                Active = false;
            }
            public void Prepare(String Return, ChunkUploader Parent) {
                Active = true;
                this.Return=Return;
                this.parent=Parent;
            }
            @Override
            public void input(String text) {
                Text = text;
                Active = false;
                parent.PromptReturn(Return, Text);
            }
            @Override
            public void canceled() {
                Text = "";
                Active = false;
            }
            public String GetInput() {
                return Text;
            }
}

同样,只要文件没有上传,一切都会正常运行。我只是感到困惑,因为如果它是在一个单独的线程上上传的,那么它应该不会与GUI冲突。有人能告诉我我做错了什么吗?

好吧,看起来有一些问题。首先,ChunkUploader类中的所有方法都需要由doInBackground((调用。当您查看PromptReturn方法内部时,BeginUpload((;被调用。

要解决这个问题,我们需要有一点创造性。以下是应该进行的更改:

需要创建一个可由doInBackground((和PromptReturn((访问的布尔变量。其初始值应为false。

接下来,对前几种方法进行更改:

private boolean Begin = false;
public void PromptReturn(String Return, String Text) {
//Reads the user input into the variable Password. Starts the upload
    if(Return.equals("Password")) {
        Password=Text;
        //BeginUpload();
        Begin = true;
    }
}
@Override
protected String doInBackground() throws Exception {
    //Calls the first method, and waits to call the second.
    PrepareUpload(FileName);
    boolean run=true;
    while(run) {
        if(Begin) {
            BeginUpload()
            run=false;
        }
    }
    return null;
}

此外,值得注意的是,您正在使用的Base64编码器仅适用于桌面应用程序。您应该考虑切换到此Base64编码器/解码器。它以您使用它的方式满足了您当前的所有需求,并且非常容易实现。只需将Base64.java复制到您的项目中,您现在就可以将其用于桌面和android。

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