错误是在 for 循环中引起的:
for (i = 0; i < hand.Length; i++)
{
Console.WriteLine(hand[i]);
}
我正在尝试存储这些值,以便以后能够显示它们。写行可以帮助我确保代码实际按照我的预期工作。
其余代码供参考:*编辑:添加了一行代码
enum house //variable type for the card type
{
Spades, Hearts, Clubs, Diamonds
}
enum cards //variable type for the cards
{
Joker, Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
}
class Program
{
static void Main(string[] args)
{
Random rnd;
Random rnd2;
int i;
int random;
int random2;
String[] hand;
house randomhouse;
cards randomcard;
//all declared variables
Console.WriteLine("Your hand is made up of :");
for (i = 0; i <= 6; i++)//does everything in the {} until i is equal to 6
{
rnd2 = new Random();
random2 = rnd2.Next(0, 14);
randomcard = (cards)random2; //selecting a random card from joker to king
if (randomcard > (int)cards.Joker) //if the random card isn't a joker
{
rnd = new Random();
random = rnd.Next(0, 4);
randomhouse = (house)random;//selects a random card type
Console.WriteLine(randomcard + " of " + randomhouse); //outputs the name of the card
System.Threading.Thread.Sleep(1000);//wait 1 second before getting the new card
}
else
{
Console.WriteLine(randomcard);//outputs "Joker"
System.Threading.Thread.Sleep(1000);//wait 1 second before getting the new card
}
hand = new String[i];//making a new array value for every loop
hand[i] = randomcard.ToString();//adding randomcard to the array*
}
Console.Clear();
for (i = 0; i < hand.Length; i++)
{
Console.WriteLine(hand[i]);
}
Console.ReadKey();
}
}
编译器永远无法确定hand
是否实际初始化。您应该更早地初始化它,或者将其设置为 null
,以便绕过此编译器检查。
所以你可以这样做,但这实际上是不好的做法!更改代码时,最终可能会得到NullReferenceException
!
String[] hand = null;
您确实知道您的代码实际上不起作用,因为最终您会得到一个数组。我想你的意思是:
hand = new String[6];
...
hand[i] = theValue;
c# 中的数组不是动态的。您需要手动调整它们的大小以在其中添加任何内容。在 for 循环之外初始化您的手。由于起手牌是 6 张大牌,您可以分配它。
string[] hand = new string[6];
如果添加了新卡,您可以使用:
Array.Resize(ref hand, (i + 1));