图像拖放



我已经开始了上一个问题,但是我想改变拖动的方法。

所以任务是,用户(孩子)学习如何做加法。这里有2个糖果,1个糖果罐。用户需要将糖果拖放到罐子中。怎么做呢?

这是我的代码:

主xml

<?xml version="1.0" encoding="utf-8"?>

<AbsoluteLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainLayout">
<ImageView android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/emptyLetterView" android:src="@drawable/r_empty" android:layout_x="200px" android:layout_y="300px"></ImageView>
<ImageView android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/letterView" android:src="@drawable/r_filled" ></ImageView>
</AbsoluteLayout>

这是java文件包edu.sbcc.cs123.draganddropbasic;

import android.app.*;
import android.graphics.*;
import android.os.*;
import android.view.*;
import android.view.View.*;
import android.widget.*;
@SuppressWarnings("deprecation")
public class DragAndDropBasicActivity extends Activity implements OnTouchListener {
    private ImageView letterView;                       // The letter that the user drags.
    private ImageView emptyLetterView;              // The letter outline that the user is supposed to drag letterView to.
    private AbsoluteLayout mainLayout;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        mainLayout = (AbsoluteLayout) findViewById(R.id.mainLayout);
        mainLayout.setOnTouchListener(this);
        letterView = (ImageView) findViewById(R.id.letterView);
        letterView.setOnTouchListener(this);
        emptyLetterView = (ImageView) findViewById(R.id.emptyLetterView);
    }
    private boolean dragging = false;
    private Rect hitRect = new Rect();
    @Override
    /**
     * NOTE:  Had significant problems when I tried to react to ACTION_MOVE on letterView.   Kept getting alternating (X,Y) 
     * locations of the motion events, which caused the letter to flicker and move back and forth.  The only solution I could 
     * find was to determine when the user had touched down on the letter, then process moves in the ACTION_MOVE 
     * associated with the mainLayout.
     */
    public boolean onTouch(View v, MotionEvent event) {
        boolean eventConsumed = true;
        int x = (int)event.getX();
        int y = (int)event.getY();
        int action = event.getAction();
        if (action == MotionEvent.ACTION_DOWN) {
            if (v == letterView) {
                dragging = true;
                eventConsumed = false;
            }
        } else if (action == MotionEvent.ACTION_UP) {
            if (dragging) {
                emptyLetterView.getHitRect(hitRect);
                if (hitRect.contains(x, y))
                    setSameAbsoluteLocation(letterView, emptyLetterView);
            }
            dragging = false;
            eventConsumed = false;
        } else if (action == MotionEvent.ACTION_MOVE) {
            if (v != letterView) {
                if (dragging) {
                    setAbsoluteLocationCentered(letterView, x, y);
                }
            }
        }
        return eventConsumed;
    }

    private void setSameAbsoluteLocation(View v1, View v2) {
        AbsoluteLayout.LayoutParams alp2 = (AbsoluteLayout.LayoutParams) v2.getLayoutParams();
        setAbsoluteLocation(v1, alp2.x, alp2.y);
    }

    private void setAbsoluteLocationCentered(View v, int x, int y) {
        setAbsoluteLocation(v, x - v.getWidth() / 2, y - v.getHeight() / 2);
    }

    private void setAbsoluteLocation(View v, int x, int y) {
        AbsoluteLayout.LayoutParams alp = (AbsoluteLayout.LayoutParams) v.getLayoutParams();
        alp.x = x;
        alp.y = y;
        v.setLayoutParams(alp);
    }
}

这是我一直在执行一段时间我只是添加了新的变量并将其更改为letterView1和emptyLetterView1

Java文件:

package edu.sbcc.cs123.draganddropbasic;
import android.app.*;
import android.graphics.*;
import android.os.*;
import android.view.*;
import android.view.View.*;
import android.widget.*;
@SuppressWarnings("deprecation")
public class DragAndDropBasicActivity extends Activity implements OnTouchListener {
    private ImageView letterView;                       // The letter that the user drags.
    private ImageView emptyLetterView;          // The letter outline that the user is supposed to drag letterView to.
    private ImageView letterView1;                      // The letter that the user drags.
    private ImageView emptyLetterView1; 
    private AbsoluteLayout mainLayout;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        mainLayout = (AbsoluteLayout) findViewById(R.id.mainLayout);
        mainLayout.setOnTouchListener(this);
        letterView = (ImageView) findViewById(R.id.letterView);
        letterView.setOnTouchListener(this);
        emptyLetterView = (ImageView) findViewById(R.id.emptyLetterView);
        letterView1 = (ImageView) findViewById(R.id.letterView1);
        letterView1.setOnTouchListener(this);
        emptyLetterView1 = (ImageView) findViewById(R.id.emptyLetterView1);
    }
    private boolean dragging = false;
    private Rect hitRect = new Rect();
    @Override
    /**
     * NOTE:  Had significant problems when I tried to react to ACTION_MOVE on letterView.   Kept getting alternating (X,Y) 
     * locations of the motion events, which caused the letter to flicker and move back and forth.  The only solution I could 
     * find was to determine when the user had touched down on the letter, then process moves in the ACTION_MOVE 
     * associated with the mainLayout.
     */
    public boolean onTouch(View v, MotionEvent event) {
        boolean eventConsumed = true;
        int x = (int)event.getX();
        int y = (int)event.getY();
        int action = event.getAction();
        if (action == MotionEvent.ACTION_DOWN) {
            if (v == letterView) {
                dragging = true;
                eventConsumed = false;
            }
            if (v == letterView1) {
                dragging = true;
                eventConsumed = false;
            }
        } else if (action == MotionEvent.ACTION_UP) {
            if (dragging) {
                emptyLetterView.getHitRect(hitRect);
                if (hitRect.contains(x, y))
                    setSameAbsoluteLocation(letterView, emptyLetterView);
            }
            if (dragging) {
                emptyLetterView1.getHitRect(hitRect);
                if (hitRect.contains(x, y))
                    setSameAbsoluteLocation1(letterView1, emptyLetterView1);
            }
            dragging = false;
            eventConsumed = true;
        } else if (action == MotionEvent.ACTION_MOVE) {
            if (v != letterView) {
                if (dragging) {
                    setAbsoluteLocationCentered(letterView, x, y);
                }
            }
            if (v != letterView1) {
                if (dragging) {
                    setAbsoluteLocationCentered1(letterView1, x, y);
                }
            }
        }
        return eventConsumed;
    }

    private void setSameAbsoluteLocation(View v1, View v2) {
        AbsoluteLayout.LayoutParams alp2 = (AbsoluteLayout.LayoutParams) v2.getLayoutParams();
        setAbsoluteLocation(v1, alp2.x, alp2.y);
    }

    private void setAbsoluteLocationCentered(View v, int x, int y) {
        setAbsoluteLocation(v, x - v.getWidth() / 2, y - v.getHeight() / 2);
    }

    private void setAbsoluteLocation(View v, int x, int y) {
        AbsoluteLayout.LayoutParams alp = (AbsoluteLayout.LayoutParams) v.getLayoutParams();
        alp.x = x;
        alp.y = y;
        v.setLayoutParams(alp);
    }


    private void setSameAbsoluteLocation1(View v1, View v2) {
        AbsoluteLayout.LayoutParams alp2 = (AbsoluteLayout.LayoutParams) v2.getLayoutParams();
        setAbsoluteLocation1(v1, alp2.x, alp2.y);
    }

    private void setAbsoluteLocationCentered1(View v, int x, int y) {
        setAbsoluteLocation1(v, x - v.getWidth() / 2, y - v.getHeight() / 2);
    }

    private void setAbsoluteLocation1(View v, int x, int y) {
        AbsoluteLayout.LayoutParams alp = (AbsoluteLayout.LayoutParams) v.getLayoutParams();
        alp.x = x;
        alp.y = y;
        v.setLayoutParams(alp);
    }
}

我已经将图像文件添加到xml文件中,并将id更改为letterView1和emptyLetterView1。

所以另一个图像显示成功,然而,当我拖动其中一个图像时,另一个图像消失了。

我该如何实现呢?

我将基于以下代码/信息的解决方案:

  • 拖放官方指南
  • SDk的示例:DragAndDrop &DragableDot
  • Vogella拖放教程
  • 关于拖放1、2和3的三部分博文

代码的问题在这里

else if (action == MotionEvent.ACTION_MOVE) {
        if (v != letterView) {
            if (dragging) {
                setAbsoluteLocationCentered(letterView, x, y);
            }
        }
        if (v != letterView1) {
            if (dragging) {
                setAbsoluteLocationCentered1(letterView1, x, y);
            }
        }
    }

在前面的代码中有2个监听器。

  1. 主背景
  2. letterView

现在你有3个监听器,所以如果用户在地面或字母上拖动,if (v != letterView)将为真。

例如,如果你开始拖动屏幕上的随机补丁,然后v!=letterViewv!=letterView1。它们都将被居中到同一点,因此其中一个看起来隐藏了。

如果你拖拽其中一个,

同样成立。另一个将移动到该点,并且它将被隐藏。

你可以试试

else if (action == MotionEvent.ACTION_MOVE) {
        if (v == letterView) {
            if (dragging) {
                setAbsoluteLocationCentered(letterView, x, y);
            }
        }
        if (v == letterView1) {
            if (dragging) {
                setAbsoluteLocationCentered1(letterView1, x, y);
            }
        }
    }

或者你甚至可以做hit test

   else if (action == MotionEvent.ACTION_MOVE) {
        letterView.getHitRect(hitRect);
        if (letterView.contains(x,y)) {
            if (dragging) {
                setAbsoluteLocationCentered(letterView, x, y);
            }
        }
        letterView1.getHitRect(hitRect);
        if (letterView1.contains(x,y)) {
            if (dragging) {
                setAbsoluteLocationCentered1(letterView1, x, y);
            }
        }
  }

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