我正在尝试创建一个HTML5画布作为地图大小的OverlayView,将其定位到top:0; left:0;
,在其上绘制一些内容,然后将其添加到地图中。每当地图缩放或平移时,我都想从地图中删除旧画布并在其上创建一个新的画布绘图,将其定位为 0,0 并将其添加到地图中。但是,地图永远不会重新定位到顶部:0;左:0.有人可以帮忙吗?
function CustomLayer(map){
this.latlngs = new Array();
this.map_ = map;
this.addMarker = function(position){
this.latlngs.push(position);
}
this.drawCanvas = function(){
this.setMap(this.map_);
//google.maps.event.addListener(this.map_, 'bounds_changed',this.reDraw());
}
}
function defineOverlay() {
CustomLayer.prototype = new google.maps.OverlayView();
CustomLayer.prototype.onAdd = function() {
console.log("onAdd()");
if(this.canvas){
var panes = this.getPanes();
panes.overlayLayer.appendChild(this.canvas);
}
}
CustomLayer.prototype.remove = function() {
console.log("onRemove()");
if(this.canvas)
this.canvas.parentNode.removeChild(this.canvas);
}
CustomLayer.prototype.draw = function() {
console.log("draw()");
this.remove();
this.canvas = document.createElement("canvas");
this.canvas.setAttribute('width', '800px');
this.canvas.setAttribute('height', '480px');
this.canvas.setAttribute('top', '30px');
this.canvas.setAttribute('left', '30px');
this.canvas.setAttribute('position', 'absolute');
this.canvas.setAttribute('border', '1px solid red');
this.canvas.style.border = '1px solid red';
//using this way for some reason scale up the images and mess up the positions of the markers
/*this.canvas.style.position = 'absolute';
this.canvas.style.top = '0px';
this.canvas.style.left = '0px';
this.canvas.style.width = '800px';
this.canvas.style.height = '480px';
this.canvas.style.border = '1px solid red';*/
//get the projection from this overlay
overlayProjection = this.getProjection();
//var mapproj = this.map_.getProjection();
if(this.canvas.getContext) {
var context = this.canvas.getContext('2d');
context.clearRect(0,0,800,480);
for(i=0; i<this.latlngs.length; i++){
p = overlayProjection.fromLatLngToDivPixel(this.latlngs[i]);
//p = mapproj.fromLatLngToPoint(this.latlngs[i]);
img = new Image();
img.src = "standardtick.png";
console.log(Math.floor(p.x)+","+Math.floor(p.y));
context.drawImage(img,p.x,p.y);
}
}
this.onAdd();
console.log("canvas width:"+this.canvas.width+" canvas height: "+this.canvas.height);
console.log("canvas top:"+this.canvas.getAttribute("top")+" left: "+this.canvas.getAttribute("left"));
}
}
在这个例子中 - 我认为重要的是要提请注意projection.fromLatLngToDivPixel和projection.fromLatLngToContainerPixel之间的区别。 在此上下文中,DivPixel 用于将画布的位置保持在地图视图的中心 - 而 ContainerPixel 用于查找要绘制到画布的形状的位置。
以下是我在自己解决这个问题时制定的一个完整的工作示例。
覆盖所需的 CSS 属性:
.GMAPS_OVERLAY
{
border-width: 0px;
border: none;
position:absolute;
padding:0px 0px 0px 0px;
margin:0px 0px 0px 0px;
}
初始化地图并创建基于 Google 标记的测试
var mapsize = { width: 500, height: 500 };
var mapElement = document.getElementById("MAP");
mapElement.style.height = mapsize.width + "px";
mapElement.style.width = mapsize.width + "px";
var map = new google.maps.Map(document.getElementById("MAP"), {
mapTypeId: google.maps.MapTypeId.TERRAIN,
center: new google.maps.LatLng(0, 0),
zoom: 2
});
// Render G-Markers to Test Proper Canvas-Grid Alignment
for (var lng = -180; lng < 180; lng += 10)
{
var marker = new google.maps.Marker({
position: new google.maps.LatLng(0, lng),
map: map
});
}
定义自定义叠加
var CanvasOverlay = function(map) {
this.canvas = document.createElement("CANVAS");
this.canvas.className = "GMAPS_OVERLAY";
this.canvas.height = mapsize.height;
this.canvas.width = mapsize.width;
this.ctx = null;
this.map = map;
this.setMap(map);
};
CanvasOverlay.prototype = new google.maps.OverlayView();
CanvasOverlay.prototype.onAdd = function() {
this.getPanes().overlayLayer.appendChild(this.canvas);
this.ctx = this.canvas.getContext("2d");
this.draw();
};
CanvasOverlay.prototype.drawLine = function(p1, p2) {
this.ctx.beginPath();
this.ctx.moveTo( p1.x, p1.y );
this.ctx.lineTo( p2.x, p2.y );
this.ctx.closePath();
this.ctx.stroke();
};
CanvasOverlay.prototype.draw = function() {
var projection = this.getProjection();
// Shift the Canvas
var centerPoint = projection.fromLatLngToDivPixel(this.map.getCenter());
this.canvas.style.left = (centerPoint.x - mapsize.width / 2) + "px";
this.canvas.style.top = (centerPoint.y - mapsize.height / 2) + "px";
// Clear the Canvas
this.ctx.clearRect(0, 0, mapsize.width, mapsize.height);
// Draw Grid with Canvas
this.ctx.strokeStyle = "#000000";
for (var lng = -180; lng < 180; lng += 10)
{
this.drawLine(
projection.fromLatLngToContainerPixel(new google.maps.LatLng(-90, lng)),
projection.fromLatLngToContainerPixel(new google.maps.LatLng( 90, lng))
);
}
};
初始化画布
我发现我喜欢添加一个额外的调用来绘制"dragend"事件 - 但要测试一下,看看你对自己的需求有什么看法。
var customMapCanvas = new CanvasOverlay(map);
google.maps.event.addListener(map, "drawend", function() {
customMapCanvas.draw();
};
在画布绘制减慢地图速度
的情况下在我使用的应用程序上,我发现地图框架在画布上经常调用"draw"方法,这些画布绘制的内容需要一秒钟左右才能完成。 在这种情况下,我将"draw"原型函数定义为一个空函数,同时将我真正的draw函数命名为"canvasDraw" - 然后为"zoomend"和"dragend"添加事件侦听器。 您在此处获得的是一个画布,该画布仅在用户更改缩放级别或地图拖动操作结束时更新。
CanvasOverlay.prototype.draw = function() { };
...
google.maps.event.addListener(map, "dragend", function() {
customMapCanvas.canvasDraw();
});
google.maps.event.addListener(map, "zoom_changed", function() {
customMapCanvas.canvasDraw();
});
现场演示:完整示例 - 所有内联源
地图移动后,绘图上下文需要知道它已移动。
CustomOverlayView.prototype.alignDrawingPane = function(force) {
window.mapProjection = this.getProjection();
var center = window.mapProjection.fromLatLngToDivPixel(map.getCenter());
//My drawing container is dragged along with the map when panning
//this.drawPane refers to any node in MapPanes retrieved via this.getPanes()
this.drawPane.css({left:center.x - (mapWidth/2), top:center.y-(mapHeight/2)});
};
在你的 draw() 方法中调用它。确保在完成拖动后调用您的抽奖:
google.maps.event.addListener(map, 'dragend', function() {
myCustomOverlay.draw();
});