使用AVPlayer在iphone上播放许多不同的视频



我正在使用AVFoundation为iOS开发一个自定义视频播放器。这个想法是能够通过手势(点击、滑动等)切换到不同的视频现在玩家在模拟器上完美地工作,但当我在实际设备上测试它时,刷3或4次后视图就会变为空白。我甚至为我的播放器创建了播放控件,当视图变为空白时,这些控件会正确加载,但不会起任何作用。有什么想法吗?这是玩家的初始化

            - (id)initWithContentURL:(NSString *)aContentURL delegate:(id)aDelegate {
        self = [super initWithNibName:@"NoCashMoviePlayer" bundle:nil];
        if (self == nil)
            return nil;
        delegate = aDelegate;
        systemPath = [aContentURL retain];
        contentURL = [[NSURL alloc]initFileURLWithPath:systemPath];
        asset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
        playerItem = [AVPlayerItem playerItemWithAsset:asset];
        isPaused = false;
        controlsHidden = false;
        self.player = [[AVPlayer playerWithPlayerItem:playerItem] retain];
         duration = self.player.currentItem.asset.duration;
        return self;
    }

这是播放视频的代码:

    -(void)playMovie{
        UITapGestureRecognizer *tapRecon = [[UITapGestureRecognizer alloc]initWithTarget:self   action:@selector(toggleControls:)];
        [tapRecon setNumberOfTapsRequired:2]; 
        [self.movieContainer addGestureRecognizer:tapRecon];
        [tapRecon release];
        NSLog(@"Playing item: %@",contentURL);
        playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
        [movieContainer.layer addSublayer:playerLayer];
        playerLayer.frame = movieContainer.layer.bounds;
        playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
        self.seeker.alpha = 1.0;
        [self.view addSubview:movieContainer];
        [self.movieContainer addSubview:controls];
        [self setSlider];
        [player play];
        player.actionAtItemEnd = AVPlayerActionAtItemEndNone; 
        [[NSNotificationCenter defaultCenter] addObserver:self
                                         selector:@selector(playerItemDidReachEnd:)
                                             name:AVPlayerItemDidPlayToEndTimeNotification
                                           object:[player currentItem]];

    }

选择要播放的剪辑的代码:

    -(void)viewSelect: (double) curTime{ 
        self.myView.backgroundColor = [UIColor blackColor];
        UISwipeGestureRecognizer *swipeRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFrom:)]; 
        swipeRecognizer.direction = UISwipeGestureRecognizerDirectionRight; 
         [self.myView addGestureRecognizer:swipeRecognizer]; 
        [swipeRecognizer release];
        UISwipeGestureRecognizer *leftRecognizer = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipeFromLeft:)]; 
        swipeRecognizer.direction = UISwipeGestureRecognizerDirectionLeft; 
        [self.myView addGestureRecognizer:leftRecognizer]; 
        [leftRecognizer release];

        if(isMain){
            [UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
                self.myView.alpha = 1.0;
                moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
                self.moviePlayer.view.frame = self.myView.bounds;
                self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
                 [self.myView addSubview:moviePlayer.view];
            }completion:^(BOOL finished) {
                [self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
                [self.moviePlayer playMovie];
            }];
        }else{
            [UIView animateWithDuration:0.5 delay:0.0 options:UIViewAnimationTransitionFlipFromLeft animations:^{
                self.otherView.alpha = 1.0;
                moviePlayer = [[NoCashMoviePlayer alloc]initWithContentURL:[self movieURL:vidIndex] delegate:self];
                self.moviePlayer.view.frame = self.otherView.bounds;
                self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth |UIViewAutoresizingFlexibleHeight;
                [self.otherView addSubview:moviePlayer.view];
            }completion:^(BOOL finished) {
               [self.moviePlayer.player seekToTime:CMTimeMake(curTime, 1)];
                [self.moviePlayer playMovie];
            }];
        }
    }

最后一个手势动作:

    - (void)handleSwipeFromLeft:(UISwipeGestureRecognizer *)recognizer { 
        double elapsedTime = 0.0;
        if(vidIndex==0){
            vidIndex = 3;
        }else vidIndex = vidIndex --;
        elapsedTime = [self.moviePlayer currentTimeInSeconds];
        [self.moviePlayer stopMovie];
        isMain = !isMain;
        [self viewSelect: elapsedTime];
    }

编辑:尝试为每个视频文件使用不同的AVPlayerLayers,相同的情况下,在模拟器中工作,而不是在iPad上。

第2版:我运行了仪器来分析核心动画性能,当视频播放时,它显示的帧速率约为每秒30帧,当播放器变为空白时,它会一直下降到每秒1或2帧。这可能很奇怪,但如果它有助于提供更多的光线。。。。。

第三版:好吧,我终于有进展了,我知道问题是什么,我有一个核心动画内存泄漏,在模拟器中它"工作"了,因为电脑的内存比iPad多得多,但由于iPad的内存非常有限,它很快就停止了工作。如果有人对核心动画泄露有任何建议,我们会非常欢迎。

我终于解决了它。我的设计确实很糟糕,内存管理很糟糕等等。我所做的是,我没有发布我能发布的一切,包括视图、图层、玩家、资产等,而是创建了一个更新玩家资产和项目的方法,回收玩家、视图、图层等。

    [player pause];
    contentURL = [[NSURL alloc] initFileURLWithPath:newPath];
    AVAsset *newAsset = [AVURLAsset URLAssetWithURL:contentURL options:nil];
    AVPlayerItem *newPlayerItem = [AVPlayerItem playerItemWithAsset:newAsset];
    [player replaceCurrentItemWithPlayerItem:newPlayerItem];
    [contentURL release];

现在它正在创造奇迹。谢谢大家的帮助。

代码中有两个地方保留了一个对象,在您发布的代码中,我没有看到相应的发布版本。我首先要确保内存引用计数的递增和递减都是适当平衡的。

第一个保留在我看来很可疑。通常情况下,你应该先自动释放你分配给的变量,然后保留,如下所示:

[systemPath autorelease];
systemPath = [aContentURL retain]

在上面的代码中,很容易看出保留/释放匹配得到了维护,并且与其他方案相比,不太容易出错。请注意,如果systemPath==aContentURL,则不会释放对象。

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