FxCop 中的自定义规则仅适用于特定类型的方法调用的方法



我想创建一个FxRule来应用一个方法,只有当从特定类调用该方法时。

注意:我不想只将规则应用于特定类的方法,我希望能够处理调用其他方法的方法,调用其他进行装箱的方法。

我想让FxCop报告与执行装箱的方法相关的问题。

以下是我迄今为止的代码:

using System;
using System.Linq;
using Microsoft.FxCop.Sdk;
using System.Collections.Generic;
class CheckUpdatableComponents : BaseIntrospectionRule
{
    private string[] MethodsToCheck = new string[] { "BeginDraw", "BeginRun", "Draw", "EndRun", "EndDraw", "Update" };
    /// <summary>Gets the base class hooked up.</summary>
    public CheckUpdatableComponents()
        : base("CheckUpdatableComponents", "FxCopRules.Rules", typeof(CheckUpdatableComponents).Assembly)
    {
    }
    public override ProblemCollection Check(string namespaceName, TypeNodeCollection types)
    {
        foreach (var type in types.Where(T => IsSubClassOf(T, "Microsoft.Xna.Framework.Game")))
        {
            foreach (var MethodToCheck in MethodsToCheck)
            {
                Method RunMethod = type.GetMethod(Identifier.For(MethodToCheck));
                if (RunMethod != null)
                {
                    Visit(RunMethod);
                }
            }
        }
        return Problems;
    }
    public override void VisitMethod(Method method)
    {
                Problems.Add(new Problem(GetResolution(), method, method.ToString())); // This problem only appears for each of the RunMethods, and doesn't seem to be recursing down the tree.

        foreach (var Instruction in method.Instructions)
        {
            if (Instruction.NodeType == NodeType.Box ||
                Instruction.NodeType == NodeType.Unbox ||
                Instruction.NodeType == NodeType.UnboxAny ||
                Instruction.OpCode == OpCode.Box ||
                Instruction.OpCode == OpCode.Unbox ||
                Instruction.OpCode == OpCode.Unbox_Any)
            {
            }
        }
        base.VisitMethod(method);
    }
    private bool IsSubClassOf(TypeNode type, string typeName)
    {
        if (type.FullName == typeName)
            return true;
        if (type.BaseType == null)
            return false;
        else
            return IsSubClassOf(type.BaseType, typeName);
    }
}

我对上述代码的问题首先是,它似乎没有递归。其次,FxCop将问题报告为与命名空间相关(可能是因为我使用Check(namespace….)部分启动了访问。

我的问题是,我希望FxCop报告一个存在装箱问题的方法,但只有当它被特定方法调用时,我才可以报告。然而,我无法在调用树上查找,我只能访问较低的节点来检查我的起始位置是否有问题。

以前有人做过这种事吗?

我如何才能找到什么方法调用给定的方法?

EDIT:这在IL为callvirt的虚拟方法调用的情况下不起作用。请在此处查看我的问题。

通过发现方法CallGraph.CallersFor(),我设法解决了这个问题。我现在正在寻找用给定属性声明的方法,或者由具有给定属性的类声明的方法。

using System;
using System.Linq;
using Microsoft.FxCop.Sdk;
using System.Collections.Generic;
class CheckUpdatableComponents : BaseIntrospectionRule
{
    // private string[] MethodsToCheckNames = new string[] { "BeginDraw", "BeginRun", "Draw", "EndRun", "EndDraw", "Update" };
    /// <summary>Gets the base class hooked up.</summary>
    public CheckUpdatableComponents()
        : base("CheckUpdatableComponents", "FxCopRules.Rules", typeof(CheckUpdatableComponents).Assembly)
    {
    }
    public override ProblemCollection Check(Member member)
    {
        Method method = member as Method;
        if (method != null)
        {
            if (ShouldCheckMethod(method))
            {
                foreach (var Instruction in method.Instructions)
                {
                    if (Instruction.NodeType == NodeType.Box ||
                        Instruction.NodeType == NodeType.Unbox ||
                        Instruction.NodeType == NodeType.UnboxAny ||
                        Instruction.OpCode == OpCode.Box ||
                        Instruction.OpCode == OpCode.Unbox ||
                        Instruction.OpCode == OpCode.Unbox_Any)
                    {
                        Problems.Add(new Problem(GetResolution(), Instruction, Instruction.SourceContext.StartLine.ToString()));
                    }
                }
            }
        }
        return Problems;
    }
    public bool ShouldCheckMethod(Method method)
    {
        Queue<Method> MethodsToCheck = new Queue<Method>();
        List<Method> MethodsChecked = new List<Method>();
        MethodsToCheck.Enqueue(method);
        while (MethodsToCheck.Count != 0)
        {
            Method MethodToCheck = MethodsToCheck.Dequeue();
            if (!MethodsChecked.Contains(MethodToCheck) && MethodToCheck != null)
            {
                /*if (IsSubClassOf(MethodToCheck.DeclaringType, "Microsoft.Xna.Framework.Game") &&
                    MethodsToCheckNames.Contains(MethodToCheck.Name.Name))
                {
                    return true;
                }*/
                foreach (var attribute in MethodToCheck.Attributes.Union(MethodToCheck.DeclaringType.Attributes))
                {
                    if (attribute.Type != null &&
                        attribute.Type.FullName == "GridEngine.Components.Debugging.Attributes.FxCop.PerformanceCriticalAttribute")
                    {
                        return true;
                    }
                }
                // Add methods up the class tree
                MethodsToCheck.Enqueue(MethodToCheck.OverriddenMethod);
                MethodsToCheck.Enqueue(MethodToCheck.HiddenMethod);

                // Add calling methods
                foreach (var CallingMethod in CallGraph.CallersFor(MethodToCheck))
                {
                    MethodsToCheck.Enqueue(CallingMethod);
                }
            }
            MethodsChecked.Add(MethodToCheck);
        }
        return false;
    }
    private bool IsSubClassOf(TypeNode type, string typeName)
    {
        if (type.FullName == typeName)
            return true;
        if (type.BaseType == null)
            return false;
        else
            return IsSubClassOf(type.BaseType, typeName);
    }
}

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