我用Robot
类制作printscreen,我将BufferedImage转换为int数组。然后我想把int数组转换回buffereimage,但这会产生一个错误。这是我的代码:
Dimension screen = Toolkit.getDefaultToolkit().getScreenSize();
BufferedImage printscreen = robot.createScreenCapture(new Rectangle(screen));
int[] pixels = ((DataBufferInt) printscreen.getRaster().getDataBuffer()).getData();
BufferedImage image = new BufferedImage(screen.width, screen.height, BufferedImage.TYPE_INT_RGB);
WritableRaster raster = (WritableRaster) image.getRaster();
raster.setPixels(0, 0, screen.width, screen.height, pixels);
但我得到错误:ArrayIndexOutOfBoundsException: 2073600
,但为什么?
这一行出现了异常:
raster.setPixels(0, 0, screen.width, screen.height, pixels);
编辑:它是工作的,如果我改变第二个buffereimage类型为TYPE_BYTE_GRAY。
int[] bitMasks = new int[]{0xFF0000, 0xFF00, 0xFF, 0xFF000000};
SinglePixelPackedSampleModel sm = new SinglePixelPackedSampleModel(
DataBuffer.TYPE_INT, width, height, bitMasks);
DataBufferInt db = new DataBufferInt(pixels, pixels.length);
WritableRaster wr = Raster.createWritableRaster(sm, db, new Point());
BufferedImage image = new BufferedImage(ColorModel.getRGBdefault(), wr, false, null);
更改为:
getRaster().getPixels(0, 0, screen.width, screen.height, pixels)
,它工作!谢谢你的帮助
当您尝试访问超出数组大小的索引处的元素时,会发生ArrayIndexOutOfBounds
异常。在本例中,您将数组传递给setPixels方法,该方法根据其javadocs不会显式检查数组的边界或大小。你应该在调用那个功能之前显式地做那个。例如
if(x >= 0 && x < arr.length) {
// some code
}
这是WritableRaster使用的SampleModel
类的相关代码。
public int[] getPixels(int x, int y, int w, int h,
int iArray[], DataBuffer data) {
int pixels[];
int Offset=0;
if (iArray != null)
pixels = iArray;
else
pixels = new int[numBands * w * h];
for (int i=y; i<(h+y); i++) {
for (int j=x; j<(w+x); j++) {
for(int k=0; k<numBands; k++) {
pixels[Offset++] = getSample(j, i, k, data);
}
}
}
return pixels;
}
设置BufferedImage.TYPE_INT_RGB
时,raster.setPixels(0, 0, screen.width, screen.height, pixels);
中pixels
的大小应为width*height*3
BufferedImage image = new BufferedImage(screen.width*3, screen.height,BufferedImage.TYPE_INT_RGB);
WritableRaster raster = (WritableRaster) image.getRaster();
raster.setPixels(0, 0, screen.width*3, screen.height, pixels);