如何将两个事件侦听器/操作添加到一个按钮



我正在尝试暂停并在"按钮"上播放,但不确定该怎么做。 我猜它需要知道一次单击处于活动状态才能切换到另一次,但我不确定该怎么做。

// Initialize variables
var button = document.getElementById("button");
var button2 = document.getElementById("button2");
var rect = document.getElementById("rect");
var polygon = document.getElementById("polygon");
var circle = document.getElementById("circle");

// Define functions
function play() {
    rect.setAttribute("class", "anim");
    polygon.setAttribute("class", "anim");
    circle.setAttribute("class", "anim");
}
function pause() {
    rect.setAttribute("class", "pause");
    polygon.setAttribute("class", "pause");
    circle.setAttribute("class", "pause");
}
// Add event listeners
button.addEventListener("click", play, false);
button2.addEventListener("click", pause, false);

您可以改为编写切换处理程序:

function playPause()
{
    if (this.playState) {
        rect.className = polygon.className = circle.className = 'pause';
    } else {
        rect.className = polygon.className = circle.className = 'anim';
    }
    // update button text to indicate state?
    this.playState = !this.playState;
}

它在 DOM 元素本身上保持状态,并在暂停和播放之间切换。

如果您使用两个不同的按钮,请尝试此操作,

    var isplaying = false;
    function play() {
    isplaying = true;
        rect.setAttribute("class", "anim");
        polygon.setAttribute("class", "anim");
        circle.setAttribute("class", "anim");
    }
    function pause() {
isplaying = false;
        rect.setAttribute("class", "pause");
        polygon.setAttribute("class", "pause");
        circle.setAttribute("class", "pause");
    }
    // Add event listeners
    button.addEventListener("click",function(){ if(!isplaying){
button.disable(); button2.enable(); play();}});
    button2.addEventListener("click",function(){ if(isplaying){
button2.disable(); button.enable(); pause();}});

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