我正试图在pygame中创建一个绘画程序。它要求用户能够通过单击和拖动在屏幕上绘制矩形。
pygame.draw.rect(screeny, (255,255,255), [posi[0], posi[1], e.pos[0]-posi[0], e.pos[1]-posi[1]], 1)
square = pygame.draw.rect(screeny, color, [posi[0], posi[1], e.pos[0]-posi[0], e.pos[1]-posi[1]], 1)
pygame.display.flip()
但是,矩形没有正确显示。如何只绘制一个从鼠标按钮向下点到鼠标按钮向上点的矩形?
我没有足够的代码来处理您的示例。但我能够制作一点代码,创建方框并将其留在屏幕上。
import pygame, sys
from pygame.locals import * //Allows MOUSEMOTION in stead of pygame.MOUSEMOTION
window_size = (800, 600)
clock = pygame.time.Clock()
FPS = 60
mousepos = None
boxes = []
screen = pygame.display.set_mode(window_size)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
while 1:
screen.fill(WHITE)
events = pygame.event.get()
for event in events:
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
mousepos = [event.pos[0], event.pos[1], 0, 0]
if event.type == MOUSEBUTTONUP:
boxes.append(mousepos)
mousepos = None
if event.type == MOUSEMOTION and mousepos != None:
mousepos = [mousepos[0], mousepos[1], event.pos[0] - mousepos[0], event.pos[1] - mousepos[1]]
for box in boxes:
pygame.draw.rect(screen, BLACK, box, 1)
if mousepos != None:
pygame.draw.rect(screen, BLACK, mousepos, 1)
pygame.display.update()
clock.tick(FPS)
我希望这能有所帮助。
注意:小心事件队列,这很危险。切勿将其用于检查按键情况。使用"pygame.key.get_pressed()[K_(此处键)]"。如果您需要防止触发两次,请创建一个包含以前值的列表,如下所示:
prev = pygame.key.get_pressed()
if prev[K_(key here)] != pygame.key.get_pressed()[K_(Key here)]
do your stuff...