我正在开发一款简单的视频游戏,很快就遇到了一个无法解决的问题。。。我的游戏中有很多敌人,所以它们当然都继承自一个类Enemy
。但当玩家和敌人发生碰撞时,敌人不会被移除。。。这是我的Entity
、BlueEnemy
、Controller
和Enemy
代码。我假设我的Player
类是可以的,因为当它们碰撞时,我的玩家会消失。
Entity.java
package com.darksunproductions.ld47.Entities;
import java.awt.Point;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import com.darksunproductions.ld47.Game.Game;
public class Entity {
private int x;
private int y;
private Point pos;
private double velX;
private double velY;
private BufferedImage icon;
private boolean dead = false;
private int updatesSinceDeath = -1;
protected Game game;
protected Entity(int x, int y, double velX, double velY, Game game, BufferedImage icon){
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.game = game;
this.icon = icon;
}
public void setUpdatesSinceDeath(int i){
updatesSinceDeath = i;
}
public int getUpdatesSinceDeath(){
return updatesSinceDeath;
}
public boolean isDead(){
return dead;
}
public void kill(){
dead = true;
updatesSinceDeath = 0;
try{
icon = ImageIO.read(new File("Explosion.png"));
}catch(Exception e){
e.printStackTrace();
}
}
public Point topLeft(){
return new Point(x, y);
}
public Point topRight(){
return new Point(x+icon.getWidth(), y);
}
public Point bottomLeft(){
return new Point(x, y+icon.getHeight());
}
public Point bottomRight(){
return new Point(x+icon.getWidth(), y+icon.getHeight());
}
public void setX(int x){
this.x = x;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void setY(int y){
this.y = y;
}
public double getVelX() {
return velX;
}
public void setVelX(double velX) {
this.velX = velX;
}
public double getVelY() {
return velY;
}
public void setVelY(double velY) {
this.velY = velY;
}
public BufferedImage getIcon() {
return icon;
}
public void setIcon(BufferedImage icon) {
this.icon = icon;
}
}
BlueEnemy.java
package com.darksunproductions.ld47.Entities;
import java.io.File;
import javax.imageio.ImageIO;
import com.darksunproductions.ld47.Game.Drawable;
import com.darksunproductions.ld47.Game.Game;
public class BlueEnemy extends Enemy implements Drawable{
public BlueEnemy(int x, int y, double velX, double velY, Game game){
super(x, y, velX, velY, game, null, Type.BLUE);
try{
setIcon(ImageIO.read(new File("Blue_Enemy.png")));
}catch(Exception e){
setIcon(null);
}
}
}
Controller.java
package com.darksunproductions.ld47.Game;
import java.awt.Graphics;
import java.awt.Point;
import java.util.LinkedList;
import com.darksunproductions.ld47.Entities.Enemy;
import com.darksunproductions.ld47.Entities.Entity;
import com.darksunproductions.ld47.Entities.Player;
public class Controller {
LinkedList<Drawable> entities = new LinkedList<Drawable>();
Game game;
public Controller(Game g){
game = g;
}
public void testCollision(int startID){
if(entities.size() > 0){
Entity e1 = (Entity) entities.get(startID);
Point corner[] = new Point[4];
corner[0] = e1.topLeft();
corner[1] = e1.topRight();
corner[2] = e1.bottomLeft();
corner[3] = e1.bottomRight();
for (int e = startID + 1; e < entities.size(); e++) {
Entity e2 = (Entity) entities.get(e);
for (int c = 0; c < 4; c++) {
if (corner[c].x > e2.topLeft().x && corner[c].x < e2.topRight().x) {
if (corner[c].y > e2.topLeft().y && corner[c].y < e2.bottomLeft().y) {
collide(e1, e2);
}
}
}
}
}
}
public void collide(Entity e1, Entity e2){
if(e1 instanceof Player && !e1.isDead()){
if(e2 instanceof Enemy && !e2.isDead()){
e1.kill();
e2.kill();
}
}
}
public void update(){
if(entities.size() > 0){
for(Drawable d : entities)
d.update();
}
}
public void render(Graphics g){
if(entities.size() > 0){
for(Drawable d : entities)
d.render(g);
}
}
public void add(Drawable d){
entities.add(d);
}
public void remove(Drawable d){
entities.remove(d);
}
public void remove(int i){
entities.remove(i);
}
public int size(){
return entities.size();
}
public int getIdOf(Entity e){
for(int i = 0; i < entities.size(); i++){
if(e == (Entity)entities.get(i))
return i;
}
return -1;
}
public int getIdOf(Drawable d){
Entity e = (Entity)d;
for(int i = 0; i < entities.size(); i++){
if(e == (Entity)entities.get(i))
return i;
}
return -1;
}
}
Enemy.java
package com.darksunproductions.ld47.Entities;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import com.darksunproductions.ld47.Game.Drawable;
import com.darksunproductions.ld47.Game.Game;
public class Enemy extends Entity implements Drawable{
public enum Type{
BLUE
}
private Type type;
public Enemy(int x, int y, double velX, double velY, Game game, BufferedImage icon, Type type){
super(x, y, velX, velY, game, icon);
this.type = type;
}
public void render(Graphics g){
if(getIcon() != null)
g.drawImage(getIcon(), getX(), getY(), null);
}
public void update(){
if(getUpdatesSinceDeath() < 0){
setY(getY() + (int)getVelY());
if(getY() > 550){
setY(-50);
setX((int)(Math.random()*468));
}
}else if(getUpdatesSinceDeath() >= 0){
setUpdatesSinceDeath(getUpdatesSinceDeath() + 1);
if(getUpdatesSinceDeath() > 60){
game.c.remove(this);
}
}
}
}
当它们碰撞时,我遇到的问题是:
Exception in thread "Thread-1" java.util.ConcurrentModificationException
at java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:778)
at java.util.LinkedList$ListItr.next(LinkedList.java:713)
at com.darksunproductions.ld47.Game.Controller.update(Controller.java:52)
at com.darksunproductions.ld47.Game.Game.update(Game.java:58)
at com.darksunproductions.ld47.Game.Game.run(Game.java:78)
at java.lang.Thread.run(Thread.java:701)
除了一个小问题。。。当我点击LinkedList.java:778
时,Eclipse说LinkedList没有第778行。。。
提前感谢您的帮助。。。
game.c.remove(this);
是不良设计的良好指标,实体不负责决定何时删除它,只负责向Controller
提供可以使用的信息
主要的问题是,增强的循环涉及List
的Iterator
,这阻止了在对其进行迭代时对底层List
进行修改
相反,您自己使用List
的Iterator
,当Controller
确定某个实体已失效(已失效或曾经失效)时,使用Iterator
的remove
方法将其删除,例如
public void update(){
if(entities.size() > 0){
LinkedList<Drawable> entities = new LinkedList<>();
while (it.hasNext()) {
Drawable d = it.next();
d.update();
// Or what ever flag you want to use
if (d.isRemovable()) {
it.remove(d);
}
}
}
}
我假设game.c是BlueEnemy类中的控制器,在这种情况下,您将在控制器中循环访问可能要删除的列表。这就是并发修改异常的原因。您可以循环浏览列表的副本,这将是一个解决方法。