我修改了ActivityTestRule以重试执行失败的测试用例。每当测试失败时,我需要重新启动活动并重新运行执行。我已尝试调用mActivity.finish()
,但当前活动未完成,也未重新启动。但测试已经重新开始。我从这里开始采用这种方法
public class MyActivityTestRule<T extends Activity> extends ActivityTestRule<T> {
private final Class<T> mActivityClass;
private T mActivity;
private static final String TAG = "ActivityInstrumentationRule";
private boolean mInitialTouchMode = false;
private Instrumentation mInstrumentation;
public MyActivityTestRule(Class<T> activityClass, boolean initialTouchMode, boolean launchActivity) {
super(activityClass, initialTouchMode, launchActivity);
mActivityClass = activityClass;
mInitialTouchMode = initialTouchMode;
mInstrumentation = InstrumentationRegistry.getInstrumentation();
}
@Override
public Statement apply(Statement base, Description description) {
final String testClassName = description.getClassName();
final String testMethodName = description.getMethodName();
final Context context = InstrumentationRegistry.getTargetContext();
/* android.support.test.espresso.Espresso.setFailureHandler(new FailureHandler() {
@Override public void handle(Throwable throwable, Matcher<View> matcher) {
if(AutomationTestCase.mEnableScreenshotOnFailure)
SpoonScreenshotOnFailure.perform("espresso_assertion_failed", testClassName, testMethodName);
new DefaultFailureHandler(context).handle(throwable, matcher);
}
});*/
// return super.apply(base, description);
return statement(base, description);
}
private Statement statement(final Statement base, final Description description) {
return new Statement() {
@Override
public void evaluate() throws Throwable {
Throwable caughtThrowable = null;
//retry logic
for (int i = 0; i < 3; i++) {
try {
launchAppActivity(getActivityIntent());
base.evaluate();
return;
} catch (Throwable t) {
caughtThrowable = t;
System.err.println(description.getDisplayName() + ": run " + (i+1) + " failed");
finishActivity();
} finally {
finishActivity();
}
}
System.err.println(description.getDisplayName() + ": giving up after " + 3 + " failures");
throw caughtThrowable;
}
};
}
void finishActivity() {
if (mActivity != null) {
mActivity.finish();
mActivity = null;
}
}
public T launchAppActivity(@Nullable Intent startIntent) {
// set initial touch mode
mInstrumentation.setInTouchMode(mInitialTouchMode);
final String targetPackage = mInstrumentation.getTargetContext().getPackageName();
// inject custom intent, if provided
if (null == startIntent) {
startIntent = getActivityIntent();
if (null == startIntent) {
Log.w(TAG, "getActivityIntent() returned null using default: " +
"Intent(Intent.ACTION_MAIN)");
startIntent = new Intent(Intent.ACTION_MAIN);
}
}
startIntent.setClassName(targetPackage, mActivityClass.getName());
startIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
Log.d(TAG, String.format("Launching activity %s",
mActivityClass.getName()));
beforeActivityLaunched();
// The following cast is correct because the activity we're creating is of the same type as
// the one passed in
mActivity = mActivityClass.cast(mInstrumentation.startActivitySync(startIntent));
mInstrumentation.waitForIdleSync();
afterActivityLaunched();
return mActivity;
}}
如果您的测试在与ActivityTestRule初始化时不同的活动中结束,则必须关闭后台包中的所有活动。这个例子可能会有所帮助:
https://gist.github.com/patrickhammond/19e584b90d7aae20f8f4
如果您使用activityScenarioRule,您可以简单地将重试规则包装起来,它将在每次重试时重新启动活动。
我就是这么做的:
@get:Rule
var rule: RuleChain =
RuleChain.outerRule(RetryRule()) //
.around(hiltAndroidRule) //
.around(activityScenarioRule<MainActivity>())
RetryRule类看起来像这个
class RetryRule(private val retryCount: Int = 3) : TestRule {
override fun apply(base: Statement, description: Description): Statement = object : Statement() {
private var caughtThrowable: Throwable? = null
override fun evaluate() {
for (i in 1..retryCount) {
try {
base.evaluate()
return
} catch (t: Throwable) {
caughtThrowable = t
Log.e("RetryRule", "${description.displayName}: test failed, retrying $i of $retryCount")
}
}
throw caughtThrowable!!
}
}
}