以下代码复制自www.developers.google.com
我想实现谷歌登录功能,但无法实现。当我点击登录按钮时,它会请求权限并进行一些搜索,然后什么都没发生,如果我调用GoogleApiClient.isConnected((,它会返回false。
我已经导入了BaseGameUtils,还添加了行:编译项目(":BaseGameUtils"(
app_id是使用sha1通过以下方式生成的:keytool-exportcert-alias androiddebugkey-keystore C:\Users\usman\.android\debug.keystore-list-v
public class MenuActivity extends Activity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener, View.OnClickListener {
boolean mExplicitSignOut = false;
boolean mInSignInFlow = false; // set to true when you're in the middle of the
// sign in flow, to know you should not attempt
// to connect in onStart()
GoogleApiClient mGoogleApiClient; // initialized in onCreate
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInFlow = true;
private boolean mSignInClicked = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_menu);
findViewById(R.id.sign_in_button).setOnClickListener(this);
findViewById(R.id.sign_out_button).setOnClickListener(this);
// Create the Google Api Client with access to the Play Game and Drive services.
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER) // Drive API
.build();
}
@Override
protected void onStart() {
super.onStart();
if (!mInSignInFlow && !mExplicitSignOut) {
// auto sign in
//mGoogleApiClient.connect();
}
}
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(Bundle connectionHint) {
findViewById(R.id.sign_in_button).setVisibility(View.GONE);
findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// Already resolving
return;
}
if (mSignInClicked || mAutoStartSignInFlow) {
mAutoStartSignInFlow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, "signin_other_error")) //R.string.signin_other_error
{
mResolvingConnectionFailure = false;
}
}
// Put code here to display the sign-in button
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
BaseGameUtils.showActivityResultError(this, requestCode, resultCode, 404); //R.string.signin_failure
}
}
}
// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
@Override
public void onClick(View view) {
if (view.getId() == R.id.sign_out_button) {
// user explicitly signed out, so turn off auto sign in
mExplicitSignOut = true;
if (mGoogleApiClient != null && mGoogleApiClient.isConnected()) {
Games.signOut(mGoogleApiClient);
mGoogleApiClient.disconnect();
}
}
if (view.getId() == R.id.sign_in_button) {
// start the asynchronous sign in flow
mSignInClicked = true;
System.out.println("Calling Method: mGoogleApiClient.connect( )n");
mGoogleApiClient.connect();
}
else if (view.getId() == R.id.sign_out_button) {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}
}
}
清单:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.gsignin">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.USE_CREDENTIALS" />
<application android:allowBackup="true" android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:theme="@style/AppTheme">
<meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<activity android:name="com.example.gsignin.Splash" android:label="@string/app_name" android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity android:name="com.example.gsignin.MenuActivity" android:label="@string/app_name" android:screenOrientation="portrait">
<intent-filter>
<action android:name="com.example.gsignin.MenuActivity"/>
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>
</activity>
</application>
</manifest>
对于Google登录,您可能需要尝试从Android登录Quickstart开始,然后从那里进行集成。如果您正在使用Play Games服务,BaseGamesUtils可能会有所帮助,但不是必需的。
接下来,除非您正在更新/迁移旧的Play Games Services项目,否则请从清单和应用程序中删除对APP_STATE
的所有引用。用于Play Games服务的App State API已被弃用,可能会导致授权问题。
您表示您的APP_ID
来自keytool -list
呼叫,但这听起来不正确。APP_ID
对应于游戏服务应用程序ID,并且仅用于游戏服务功能。你只应该运行:
keytool -list -keystore ~/.android/debug.keystore
用于获取SHA-1哈希。此哈希用于在Google开发者控制台上注册您的Android应用程序(包名为com.example.gsignin
(。
希望这能有所帮助,你最好从我给你指的工作样本开始,然后从那里开始工作,找出问题的症结所在。