CIFilter (CIStripesGenerator) with SKTexture?



我试图获得使用CIFilter生成的条带,然后从中创建一个SKTexture。这是我的代码。

      CIFilter *filter = [CIFilter filterWithName:@"CIStripesGenerator"];
    [filter setDefaults];
    [filter setValue:[CIColor colorWithRed:1 green:1 blue:1] forKey:@"inputColor0"];
    [filter setValue:[CIColor colorWithRed:0 green:0 blue:0] forKey:@"inputColor1"];
   //updated the code, whith this line   
   //stil the same problem
    CIImage *croppedImage = [filter.outputImage imageByCroppingToRect:CGRectMake(0, 0, 320, 480)];
    SKTexture *lightTexture = [SKTexture textureWithImage:[UIImage imageWithCIImage:croppedImage]];
    SKSpriteNode *light = [SKSpriteNode spriteNodeWithTexture:lightTexture size:self.size];

然而,我在最后一行收到一个运行时错误,任何帮助将是感激的,除了(lldb),编译器没有给出任何更多的解释。

更新:感谢rickster指引我找到解决方案

-(UIImage*) generateImage {
// 1
CIContext *context = [CIContext contextWithOptions:nil];
CIFilter *filter = [CIFilter filterWithName:@"CIStripesGenerator"];
[filter setDefaults];
[filter setValue:[CIColor colorWithRed:1 green:1 blue:1] forKey:@"inputColor0"];
[filter setValue:[CIColor colorWithRed:0 green:0 blue:0] forKey:@"inputColor1"];
// 2
CGImageRef cgimg =
[context createCGImage:filter.outputImage fromRect:CGRectMake(0, 0, 320, 480)];
// 3
UIImage *newImage = [UIImage imageWithCGImage:cgimg];
// 4
CGImageRelease(cgimg);
return newImage;
 }
然后,我可以从图像中创建纹理:
    SKTexture *stripesTexture = [SKTexture textureWithImage:[self generateImage]];
    SKSpriteNode *stripes = [SKSpriteNode spriteNodeWithTexture:stripesTexture];
    stripes.position=CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
    [self addChild: stripes];

这里有几个问题:

  1. 你没有一个核心图像上下文来渲染你的图像。创建一个:

    CIContext *context = [CIContext contextWithOptions:nil];
    

    这可能不会提供实时渲染性能。但是看起来你只是想一次性生成一个静态纹理,所以这是可以的。

  2. 大多数生成器滤波器产生无限范围的图像。您需要在过滤器链中添加裁剪过滤器,或者使用一种方法来渲染图像,该方法允许您指定想要的图像的哪个矩形,如createCGImage:fromRect:。然后由生成的CGImageRef制得SKTexture

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