我试图在屏幕上分几个步骤为对象设置动画,直到它到达目标。然而,offset.left值并没有动态变化(或者我可能做得不对)。
这是我的
var initialOffset = $('#puzzle-transition-object').offset(); //thing to move
var terminalOffset = $('#puzzle-container').offset(); //thing to touch
var dtt = terminalOffset.left - initialOffset.left; //distance to travel
var stepSegment = "+=" + Math.ceil(dtt/8) + "px"; //in left: css format
function bringOutTheDiv(){
var currentDivPosition = $('#puzzle-transition-object').offset();
if(currentDivPosition.left < terminalOffset.left){
console.log("current position"+currentDivPosition.left+": "+terminalOffset.left);
takeAStep();
}
}
function takeAStep(){
$('#puzzle-transition-object').animate({
left: stepSegment,
}, {
duration: 50,
complete: function() {
//console.log("completed a step");
}
});
bringOutTheDiv();
}
我确实在一段时间内循环了它,但把它分解成了另一个函数。基本上,currentDivPosition.left没有更新,我得到了一个堆栈溢出错误,尽管div确实在屏幕上一直移动。。。
谢谢!
看起来你应该这样做:
var initialOffset = $('#puzzle-transition-object').offset(); //thing to move
var terminalOffset = $('#puzzle-container').offset(); //thing to touch
var dtt = terminalOffset.left - initialOffset.left; //distance to travel
var stepSegment = "+=" + Math.ceil(dtt/8) + "px"; //in left: css format
function bringOutTheDiv(){
var currentDivPosition = $('#puzzle-transition-object').offset();
if(currentDivPosition.left < terminalOffset.left){
console.log("current position"+currentDivPosition.left+": "+terminalOffset.left);
takeAStep();
}
}
function takeAStep(){
$('#puzzle-transition-object').animate({
left: stepSegment,
}, {
duration: 50,
complete: function() {
//console.log("completed a step");
bringOutTheDiv();
}
});
}
让您在内循环调用回调-应该会有所帮助:)