Maya PySide:当我尝试将自定义信号连接到插槽时,Maya 崩溃



我进入 PySide 大约 2 周,我喜欢它,但我很难理解一些更中间的概念。 任何帮助将不胜感激。

我正在尝试让一些自定义QEvents在PySide中使用QLineEdit和QCompleter工作。我使用旧样式进行信号/插槽连接,因为我还没有找到真正解释新语法的资源,但我认为这就是我的问题所在。

当我注释掉连接时,Maya 不会崩溃。 一旦我重新打开它,每当我点击选项卡时,Maya 都会崩溃。

任何帮助将不胜感激!

谢谢!

from PySide import QtCore, QtGui
from shiboken import wrapInstance 
import maya.OpenMayaUI as mui
def maya_main_window():
    ptr = mui.MQtUtil.mainWindow()
    return wrapInstance( long( ptr ), QtGui.QWidget )   
####################################################################
class MyWindow(QtGui.QDialog): 
    def __init__( self, parent=maya_main_window() ):
        super( MyWindow, self ).__init__( parent )
        # create objects
        self.la = QtGui.QLabel("Press tab in this box:")
        self.le = MyLineEdit()
        self.wordList = ["hi", "bye", "yes", "lane"]
        self.completer = QtGui.QCompleter( self.wordList, self )
        self.completer.setCompletionMode(QtGui.QCompleter.UnfilteredPopupCompletion)
        self.la2 = QtGui.QLabel("nLook here:")
        self.le2 = QtGui.QLineEdit()
        self.le.setCompleter(self.completer)
        # layout
        layout = QtGui.QVBoxLayout()
        layout.addWidget(self.la)
        layout.addWidget(self.le)
        layout.addWidget(self.la2)
        layout.addWidget(self.le2)
        self.setLayout(layout)
        #####################
        # connections
        #####################
        self.connect(self.le, QtCore.SIGNAL("tabPressed"), self.on_tab)
        self.connect(self.le, QtCore.SIGNAL("escPressed"), self.on_esc)
        #####################
        # proper new style?
        #####################
        #self.le.tab_event.connect(self.on_tab)
        #self.le.esc_event.connect(self.on_tab)
    ######################
    # Slots
    ######################
    def on_tab(self):
        # I'd like tab to have the same function as arrow down
        print "tabbed"
    def on_esc(self):
        self.close()

####################################################################
class MyLineEdit( QtGui.QLineEdit):
    def __init__(self, parent=maya_main_window()):
        super( MyLineEdit, self ).__init__( parent  )
    ########################
    # Custom Signals
    ########################
    def tab_event(self, event):
        if (event.type()==QtCore.QEvent.KeyPress) and (event.key()==QtCore.Qt.Key_Tab):
            self.emit(QtCore.SIGNAL("tabPressed"))
            return True
        return QtGui.QLineEdit.event(self, event)
    def esc_event(self, event):
        if (event.type()==QtCore.QEvent.KeyPress) and (event.key()==QtCore.Qt.Key_Escape):
            self.emit(QtCore.SIGNAL("escPressed"))
            return True

####################################################################
if __name__ == "__main__": 
    # Development stuff
    try:
        myWindow_ui.close()
        myWindow_ui.deleteLater()
    except:
        pass

    myWindow_ui = MyWindow()
    myWindow_ui.show()

    # Development stuff
    try:
        myWindow_ui.show()
    except:
        myWindow_ui.close()
        myWindow_ui.deleteLater()
我认为

我的问题与我连接信号和插槽的样式有关。 我找到了这篇很棒的帖子,可以引导您了解新风格。

我在MyLineEdit的构造函数之前创建了几个变量。 然后我在tab_event函数中使用这些变量。 然后,我使用新的连接语法将信号连接到插槽。

以下是带有注释的更新代码:

from PySide import QtCore, QtGui
from shiboken import wrapInstance 
import maya.OpenMayaUI as mui
def maya_main_window():
    ptr = mui.MQtUtil.mainWindow()
    return wrapInstance( long( ptr ), QtGui.QWidget )   
####################################################################
class MyWindow(QtGui.QDialog): 
    def __init__( self, parent=maya_main_window() ):
        super( MyWindow, self ).__init__(  )
        # create objects
        self.la = QtGui.QLabel("Press tab in this box:")
        self.le = MyLineEdit()
        self.la2 = QtGui.QLabel("nLook here:")
        self.le2 = QtGui.QLineEdit()
        # layout
        layout = QtGui.QVBoxLayout()
        layout.addWidget(self.la)
        layout.addWidget(self.le)
        layout.addWidget(self.la2)
        layout.addWidget(self.le2)
        self.setLayout(layout)
        # connections
        # Bad syntax
        #self.connect(self.le, QtCore.SIGNAL("tabPressed"), self.update)
        # Correct syntax
        self.le.tab_pressed.connect(self.update)
    # Slot   
    def update(self):
        newtext = str(self.le2.text()) + "tab pressed "
        self.le2.setText(newtext)
####################################################################
class MyLineEdit( QtGui.QLineEdit):
    # Create variables before the constructor
    tab_pressed = QtCore.Signal(str)
    signal_str = "tabPressed"
    def __init__(self, parent=None):
        super( MyLineEdit, self ).__init__(   )
    # Signal
    def event(self, event):
        # Variables inserted
        if (event.type()==QtCore.QEvent.KeyPress) and (event.key()==QtCore.Qt.Key_Tab):
            self.tab_pressed.emit(self.signal_str)
            return True
        return QtGui.QLineEdit.event(self, event)
####################################################################
if __name__ == "__main__": 
# Development stuff
    try:
        myWindow_ui.close()
        myWindow_ui.deleteLater()
    except:
        pass

    myWindow_ui = MyWindow()
    myWindow_ui.show()

    # Development stuff
    try:
        myWindow_ui.show()
    except:
        myWindow_ui.close()
        myWindow_ui.deleteLater()

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