我试图在另一台设备上更改代码,并通过Dropbox将代码从一台设备发送到另一台,但当我更改代码时,程序的行为与以前相同。我不知道为什么?!
//when collecting an Powerup-Item start a random Powerup
public static void pupHit() {
ItemCreator.powerUp.setLocation(new Point(-50, -50));
//usually I would generate a random number between 1 and 6
//with the commented 2 lines below and save it in the variable pup
//Random rand = new Random();
int pup = 6; //rand.nextInt(6) + 1;
//even if I give pup a static value of 6, pup differs between 1 and 5/6
switch(pup){
case 1: ItemPowerups.speed(); Stats.points += 10; break;
case 2: ItemPowerups.slow(); Stats.points += 5; break;
case 3: ItemPowerups.lsd(); Stats.points += 15; break;
case 4: ItemPowerups.invert(); Stats.points += 25; break;
case 5: ItemPowerups.obstacle(); Stats.points += 10; break;
case 6: ItemPowerups.steelJawbone(); Stats.points += 10; break;
}
}
在声明和初始化pup
之后,我尝试添加System.out.printl(pup);
。这不会影响我的代码。
尝试重新构建它:D。(我知道最后一个人解决了这个问题,但我们需要这个问题的答案)。