QQuickWidget中的MultiPointTouchArea行为



我正试图让MultiPointTouchArea在QQuickWidget中正常工作。考虑以下示例qml文件(MultiPointTouchTest.qml):

import QtQuick 2.0
Rectangle {
    width: 360
    height: 480
    color: touch1.pressed ? "gray" : "black";
    MultiPointTouchArea {
        anchors.fill: parent
        minimumTouchPoints: 1
        maximumTouchPoints: 2
        enabled: true;
        touchPoints: [
            TouchPoint { id: touch1; objectName: "touch 1"; },
            TouchPoint { id: touch2; objectName: "touch 2"; }
        ]
        onGestureStarted: {
            gesture.grab();
        }
        onPressed: {
            console.log("---onPressed---");
            console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
            console.log(touch2.objectName, "pressed:", touch2.pressed, touch2.x, touch2.y);
        }
        onUpdated: {
            console.log("---onUpdated---");
            console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
            console.log(touch2.objectName, "pressed:", touch2.pressed, touch2.x, touch2.y);
        }
        onReleased: {
            console.log("---onReleased---");
            console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
            console.log(touch2.objectName, "pressed:", touch2.pressed, touch2.x, touch2.y);
        }
        onTouchUpdated: {
            console.log("---onTouchUpdated---");
            console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
            console.log(touch2.objectName, "pressed:", touch2.pressed, touch2.x, touch2.y);
        }
    onCanceled: {
            console.log("---onCanceled---");
            console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
        console.log(touch2.objectName, "pressed:", touch2.pressed, touch2.x, touch2.y);
        }
    }
}

在main.cpp文件中,我使用QQuickWidget或QQuickView,如下所示:

QQuickWidget* quickWidget = new QQuickWidget(QUrl("qrc:///QML/qml/MultiPointTouchTest.qml"));
if (quickWidget->status() == QQuickWidget::Ready) {
    QQuickItem* quickItem = quickWidget->rootObject();
    quickItem->setProperty("width", QApplication::desktop()->width());
    quickItem->setProperty("height", QApplication::desktop()->height());
    quickWidget->resize(QApplication::desktop()->width(), QApplication::desktop()->height());
}

QQuickView* quickView = new QQuickView(QUrl("qrc:///QML/qml/MultiPointTouchTest.qml"));
... // like QQuickWidget's code

MultiPointTouchArea的打印是不同的信息,用于以下顺序操作:

  1. 把我的第一根手指放在触摸屏上
  2. 把我的第二根手指放在触摸屏上;第一次手指触摸变得无效,暂时不重要
  3. 移开我的第二根手指;控制台打印---取消---。。。,第一个手指触摸仍然无效,触摸1.pressed为false

使用QQuickView不会出现这种奇怪的行为。

Qt的文件称,对于取消的信号,"当新的触摸事件因另一个项目窃取了触摸事件处理而被取消时,就会发出该信号。"

经过搜索,我不知道这份文件的意思。

我试着阅读源代码,以了解当我触摸屏幕时会发生什么,但我喜欢QQuickWidget::event()将触摸事件(TouchBegin…)发送到QQuickWindow,而QQuickView::event=QQuickWindow没有重新实现。

那么,Qt文件的真正含义是什么呢?

我需要QQuickWidget而不是QQuickView,所以,我如何将MultiPointTouchArea与QQuickWidget一起使用,并具有正确的预期行为?

我遇到了类似的问题,发现设置

quickWidget->setAttribute(Qt::WA_AcceptTouchEvents)

解决了它。

Main.cpp

QQuickWidget *content = new QQuickWidget(QUrl("qrc:/myPopup.qml"));
content->setAttribute(Qt::WA_TranslucentBackground);
content->setClearColor(Qt::transparent);
content->setAttribute(Qt::WA_AcceptTouchEvents);
scene.addWidget(content);

myPopup.qml

import QtQuick 2.13
import QtQuick.Controls 2.13
Rectangle {
  id:itemParent
  width: 90; height: 90
  color: "red"
  MultiPointTouchArea {
    anchors.fill: parent
    minimumTouchPoints: 1
    maximumTouchPoints: 2
    touchPoints: [
        TouchPoint { id: touch1; objectName: "touch 1"; }
    ]
    onPressed: {
        console.log(touch1.objectName, "pressed:", touch1.pressed, touch1.x, touch1.y);
    }
    onReleased: {
        console.log(touch1.objectName, "onReleased:", touch1.pressed, touch1.x, touch1.y);
    }
    onTouchUpdated: {
        console.log(touch1.objectName, "onTouchUpdated:", touch1.pressed, touch1.x, touch1.y);
    }
  }
}

即使我添加了content->setAttribute(Qt::WA_AcceptTouchEvents),它也检测鼠标而不是触摸。

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