Unity 3D VR (5.6),如何使用 GVR 指针物理光线投射器检测对象



我的 Vr 项目就像一个使用 3d 对象作为选择的测验,所以我已经使用 GVR 指针物理光线投射器制作了一个工作点击事件和 im,但问题是我不知道如何使用 GVR 指针物理光线投射器获取对象名称。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class spawn : MonoBehaviour {
    //
    int buatrandom;
    int jumlahrandom = 16 ;
    int objek1 ;
    int objek2 ;
    int objek3 ;
    int checkobjek;
    int checkobjekawal;
    string simpan1;
    string simpan2;
    string simpan3;
    public GameObject target1;
    public GameObject target2;
    public GameObject target3;
    public int [] simpannomorobject ;
    public GameObject[] nomorasset;
    public float speed =10f;
    public float berat = 1.0f;
    private gerak coba;
    // Use this for initialization
    void Start () {
        simpannomorobject = new int[3]; 
        for (int i = 0; i < 2; i++) {
            buatrandom = Random.Range (0, jumlahrandom);
            simpannomorobject [i] = buatrandom;
            if (i > 0){
                if (i < 3) {
                    buatobjek ();
                }
            }
        }
    }
    void buatobjek (){
        objek1 = simpannomorobject [0];
        objek2 = simpannomorobject [1];
        objek3 = simpannomorobject [2];
        simpan1 = objek1.ToString();
        simpan2 = objek2.ToString();
        simpan3 = objek3.ToString();
        target1 = Instantiate (nomorasset [objek1], new Vector3 (0, 0, 3.0f), Quaternion.identity);
        target2 = Instantiate (nomorasset [objek2], new Vector3 (4.0f, 0, 0), Quaternion.Euler(0,90,0));
        target3 = Instantiate (nomorasset [objek3], new Vector3 (-4.0f, 0, 0), Quaternion.Euler(0,-90,0));
        target1.AddComponent<BoxCollider> ();
        target2.AddComponent<BoxCollider> ();
        target3.AddComponent<BoxCollider> ();

        EventTrigger eventTrigger1 = target1.AddComponent<EventTrigger> ();
        EventTrigger eventTrigger2 = target2.AddComponent<EventTrigger> ();
        EventTrigger eventTrigger3 = target3.AddComponent<EventTrigger> ();
        EventTrigger.Entry entry1 = new EventTrigger.Entry( );
        EventTrigger.Entry entry2 = new EventTrigger.Entry( );
        EventTrigger.Entry entry3 = new EventTrigger.Entry( );
        entry1.eventID = EventTriggerType.PointerDown;
        entry1.callback.AddListener( ( data ) => { OnPointerDownDelegate( (PointerEventData)data ); } );
        entry2.eventID = EventTriggerType.PointerDown;
        entry2.callback.AddListener( ( data ) => { OnPointerDownDelegate( (PointerEventData)data ); } );
        entry3.eventID = EventTriggerType.PointerDown;
        entry3.callback.AddListener( ( data ) => { OnPointerDownDelegate( (PointerEventData)data ); } );
        eventTrigger1.triggers.Add (entry1);
        eventTrigger2.triggers.Add (entry2);
        eventTrigger3.triggers.Add (entry3);
        target1.AddComponent<gerak> ();
        target2.AddComponent<gerak> ();
        target3.AddComponent<gerak> ();

    }
    // Update is called once per frame
    void Update () {
        target1.transform.Rotate(0,100* Time.deltaTime,0);
        target2.transform.Rotate(0,100* Time.deltaTime,0);
        target3.transform.Rotate(0,100* Time.deltaTime,0);
    }
    public void OnPointerDownDelegate( PointerEventData data )
    {
        print (data.enterEventCamera.gameObject.name);
    }
}

您可以获取PhysicRaycaster检测到的对象名称,pointerCurrentRaycastenterEventCamera

public void OnPointerDownDelegate(PointerEventData data)
{
    print(data.pointerCurrentRaycast.gameObject.name);
}

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