AS3 OOP.我如何根据骰子的值让一个物体在棋盘上移动



我正在创建一个棋盘游戏,我使用面向对象编程与AS3。我创建了一个带有在游戏板上移动的圆圈的影片剪辑。有18个方格和18个框架。我有一个按钮,为您提供一个带有随机数函数的骰子值:

public function rollDie():void
    {_dieValue = Math.ceil(Math.random()*6)
        this.gotoAndStop(_dieValue);}

我有一个类用于骰子按钮、骰子、游戏板和主板。我试着让圆在棋盘上移动(或进入mc中的框架),这取决于我用骰子得到的值。下面是我到目前为止的代码:

主板:

package 
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
public class DiceOut extends MovieClip
{
           public function DiceOut()
       {
                   trace("class diceout defined");
        createListeners();
    }
    public function createListeners():void
    {
        //trace("createListeners");
        rollButton.addEventListener(MouseEvent.CLICK, buttonClick);
    }
    public function buttonClick(e:MouseEvent):void
    {
        die1.rollDie();
        trace(die1.dieValue);
    }}}

骰子类:

package  {
import flash.display.MovieClip;
public class die extends MovieClip {
    private var _dieValue:uint;
    public function die() {
        trace("dice created");
        stop();
    }
    public function rollDie():void
    {
        _dieValue = Math.ceil(Math.random()*6)
        this.gotoAndStop(_dieValue);
    }
    public function get dieValue():uint
    {
        return _dieValue;
    }}}

的棋盘类:

package  {
import flash.display.MovieClip;
public class gameboard extends MovieClip {
    public function gameboard() {
        trace("Gameboard Created");
        stop();}}}

DiceButton类:

package  {  
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class GameButton extends MovieClip {
    public function GameButton() {
        trace("Button created");
        stop(); 
        createListeners();
    }
    private function createListeners():void
    {
        this.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
        this.addEventListener(MouseEvent.MOUSE_OUT, hoverOff);
    }
    public function hoverOver(e:MouseEvent):void
    {
        this.gotoAndStop(2);
    }
    public function hoverOff(e:MouseEvent):void
    {
        this.gotoAndStop(1);
    }}}

如果有人能给一些见解,将是非常有帮助的。gameboard的mc实例是gameboard .

另外,如果有人知道如何根据圆圈落在哪个正方形上来触发标记帧,那将是一个加分项。

如果你希望一个动作的发生取决于另一个对象中另一个动作的结果,你可以首先使用事件调度在对象之间进行通信,并将相关值从一个对象发送到另一个对象。

//In the Die class
public function rollDie():void
{
    _dieValue = Math.ceil(Math.random()*6)
    this.gotoAndStop(_dieValue);
    //assuming that all your Objects have the same parent, 
    //namely the main stage
    //also, you would have to create a CustomEvent class...
    parent.dispatchEvent( new CustomEvent(_dieValue ) );
}
//In your Circle class you must listen to the CustomEvent
//you can do that after the Circle has been added to the stage
//check the Event.ADDED_TO_STAGE
private function addedToStage( event:Event ):void
{
     //remove the event listener
     //listen to your CustomEvent
     parent.addEventListener( CustomEvent.DICE_ROLLED , diceRolled );
}
private function diceRolled( event: CustomEvent ):void
{
     var dieValue:int = event.dieValue;
     // now that you have the value in the Circle class
     // you can react accordingly
     //here I use a switch statement but there are other
     //options of course...
     switch( dieValue )
     {
             case 1:
                //go to this square...
                break;
             case 2:
                //go to this other square...
                break;
             etc...
     }
}

首先,你所说的框架是什么意思?一个真正的动画帧,还是一个围绕正方形的帧?如果我正确理解你的代码,你可以创建Point对象的Array,并使它们都对应于棋盘上的位置。然后每次只需将模具值添加到索引中。

主板类:

protected var playerIndex:Number = 0;
public function buttonClick(e:MouseEvent):void
{
    die1.rollDie();
    playerIndex += die1.dieValue;// This will move the player forward the number on the die
}
// add this to the createListeners method:
    playerCircle.addEventListener(Event.ENTER_FRAME, PlayerEnt);
public function PlayerEnt (e:Event) {
    // this retrieves the position of the square that the player is on
    playerCircle.x = gameBoard.boardPositions[playerIndex].x;
    playerCircle.y = gameBoard.boardPositions[playerIndex].y;
}

的棋盘类:

private var boardPositions:Array;
public function gameboard() {
    trace("Gameboard Created");
    stop();
    boardPositions = new Array(//Insert positions here, there are lots of ways of making this information so I won't go into them
}
如果这对你没有帮助,我很抱歉,但你的问题有点不清楚。我建议你试着给出更多的描述,例如,你所说的框架是什么意思?你是否使用动画来移动玩家?

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