哇,插件无法与数组一起工作



我正在尝试为魔兽世界创建一个简单的插件,记录我的杀戮。我已经说得够多了,除了一个写lua数组的问题。

目前为止的代码

local CharacterDefaults = { 
    kills = {},
    totalkills = 0
}
local killDefaults = {
    DBtimeofday = 0,
    DBplayer = 0,
    DBenemyname = 0,
    DBenemyid = 0,
    DBzone = 0,
    DBkilltype = 0
}

下一部分在一个事件中,该事件检查是否有多余的

if not KillCount then
    KillCount = CharacterDefaults
end         
if not KillCount.totalkills then
    KillCount.totalkills = 0
end 
KillCount.enemy[KillCount.totalkills] = destName                        
KillCount.kills[KillCount.totalkills] = killDefaults 
KillCount.kills[KillCount.totalkills].DBtimeofday = stamp
KillCount.kills[KillCount.totalkills].DBzone = zone 
KillCount.kills[KillCount.totalkills].DBkilltype = killtype 
KillCount.kills[KillCount.totalkills].DBenemyid = unitId 
KillCount.kills[KillCount.totalkills].DBenemyname = destName 
KillCount.kills[KillCount.totalkills].DBplayer = playerName 
KillCount.totalkills = KillCount.totalkills + 1 

当然还有更多的代码,但这是唯一重要的代码(据我所知)。

如果我看这个,我希望对于每个新的kill,都创建一个新的数组部分并输入值。然而,对于我在魔兽世界中的每一个击杀,它里面的每一个物品都会得到最后一个击杀的结果。

lua变量保存文件:

KillCount = {
    ["kills"] = {
        {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        }, -- [1]
        {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        }, -- [2]
        [0] = {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        },
    },
    ["totalkills"] = 3,
}

,你可以看到[0]是唯一一个被正确写的。我做错了什么吗?

问题就在这里:

KillCount.kills[KillCount.totalkills] = killDefaults

每次你击杀,你都指向KillCount.kills[KillCount.]totalkills]设置为killDefaults,然后修改killDefaults。问题是,您每次都使用相同的killDefaults。因此,当您稍后更新killDefaults的值时,它会影响到您已经创建的对killDefaults的每个引用。

试试这样写:

function GetDefaultKills()
    return {
        DBtimeofday = 0,
        DBplayer = 0,
        DBenemyname = 0,
        DBenemyid = 0,
        DBzone = 0,
        DBkilltype = 0
    };
end
KillCount.kills[KillCount.totalkills] = GetDefaultKills()

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