在我的应用程序中,我能够一个接一个地重叠图像,当我从图像组中拖动一个图像时,左右图像也在屏幕上移动。如何限制这一点,下面是我的代码
int cards[] = {R.drawable.c1,R.drawable.c2,R.drawable.c3,R.drawable.c4,R.drawable.c5,R.drawable.c6,
R.drawable.c7,R.drawable.c8,R.drawable.c9,R.drawable.c10,R.drawable.c11,R.drawable.c12,R.drawable.c13};
ImageView[] Images = new ImageView[cards.length];
for (int i = 0; i < cards.length; i++) {
Images[i] = new ImageView(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
if (i != 0) {
params.addRule(RelativeLayout.ALIGN_LEFT,i-1);
params.leftMargin= 40;
Images[i].setImageBitmap(BitmapFactory.decodeResource(getResources(), cards[i]));
Images[i].setId(i);
Images[i].setOnTouchListener(this);
layout.addView(Images[i], params);
} else {
Images[i].setImageBitmap(BitmapFactory.decodeResource(getResources(), cards[i]));
Images[i].setId(i);
Images[i].setOnTouchListener(this);
layout.addView(Images[i], params);
}
}
//Ontouch
@Override
public boolean onTouch(View p_v, MotionEvent p_event){
params = (RelativeLayout.LayoutParams)p_v.getLayoutParams();
switch (p_event.getAction()){
case MotionEvent.ACTION_DOWN:
{
status = START_DRAGGING;
imageView1 = new ImageView(this);
imageView1.setImageBitmap(p_v.getDrawingCache());
m_lastTouchX = p_event.getX();
m_lastTouchY = p_event.getY();
break;
}
case MotionEvent.ACTION_UP:
{
status=STOP_DRAGGING;
break;
}
case MotionEvent.ACTION_MOVE:
{
if (status == START_DRAGGING) {
m_dx = p_event.getX() - m_lastTouchX;
m_dy = p_event.getY() - m_lastTouchY;
m_posX = m_prevX + m_dx;
m_posY = m_prevY + m_dy;
System.out.println("Dragging");
params.leftMargin = (int) m_posX;
params.topMargin=(int) m_posY;
p_v.bringToFront();
p_v.setLayoutParams(params);
imageView1.invalidate();
m_prevX = m_posX;
m_prevY = m_posY;
}
break;
}
}
return true;
}
这里有一个小片段可以让你开始。我在RelativeLayout
中添加了一些图像。绘图是在画布中完成的,以获得更好的拖动性能。您只需要处理布局参数更新MotionEvent.ACTION_UP
事件:
private ImageView[] Images;
private boolean mDragging = false;
private Rect mImageRect = new Rect();
int mX = 0;
int mY = 0;
private Bitmap mBitmap;
private ImageView mImage;
@Override
public boolean onTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
mX = (int) ev.getX();
mY = (int) ev.getY();
for (ImageView image : Images) {
image.getHitRect(mImageRect);
if (mImageRect.contains(mX, mY)) {
mDragging = true;
mImage = image;
mBitmap = ((BitmapDrawable) mImage.getDrawable())
.getBitmap();
mImage.setVisibility(View.GONE);
postInvalidate();
break;
}
}
break;
case MotionEvent.ACTION_MOVE:
if (mDragging) {
mX = (int) ev.getX();
mY = (int) ev.getY();
postInvalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mDragging) {
mDragging = false;
mBitmap = null;
mImage.setVisibility(View.VISIBLE);
mImage = null;
}
break;
}
return super.onTouchEvent(ev);
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (mBitmap != null) {
canvas.drawBitmap(mBitmap, mX, mY, null);
}
}
我的猜测是,由于您的图像重叠,所有三个图像都会获得onTouch事件并开始拖动。您应该添加一些逻辑来确定哪个图像是应该拖动的图像(例如,首先处理事件的图像),然后仅START_DRAGGING该图像。您已经具有"全局"值状态。旁边只需添加 int imageNo 并将其设置在 ACTION_DOWN case 语句中即可。
在主题上:您应该只处理ACTION_DOWN当状态 != START_DRAGGING。