GLConsumer 已附加到新 SurfaceTexture 的上下文中



手动创建时,默认情况下SurfaceTexture附加到GLContext吗?如果是这样,如何?

这是一个例子,我正在尝试创建自己的SurfaceTexture并将其设置为TextureView

public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView textView = (TextView) findViewById(R.id.version);
TextureView textureView = (TextureView) findViewById(R.id.texture);
int[] arr = new int[1];
GLES20.glGenTextures(1, arr, 0);
int texName = arr[1];
SurfaceTexture surfaceTexture = new SurfaceTexture(texName);
textureView.setSurfaceTexture(surfaceTexture);
}
}

我不断得到:

E/GLConsumer: [unnamed-29058-0] attachToContext: GLConsumer 已经 附加到上下文

例外情况:

E/Android运行时:致命异常:main 进程: com.example.dkarmazin.openglesversion, PID: 29058 java.lang.RuntimeException: 在 attachToGLContext 期间出错(参见 logcat) 了解详情) 在 android.graphics.SurfaceTexture.attachToGLContext(SurfaceTexture.java:215) 在 android.view.GLES20TextureLayer.setSurfaceTexture(GLES20TextureLayer.java:86) 在 android.view.HardwareRenderer$Gl20Renderer.setSurfaceTexture(HardwareRenderer.java:2228) at android.view.TextureView.getHardwareLayer(TextureView.java:401) at android.view.View.getDisplayList(View.java:13443) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) at android.widget.FrameLayout.draw(FrameLayout.java:472) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) 在 android.support.v7.widget.ActionBarOverlayLayout.draw(ActionBarOverlayLayout.java:444) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.getDisplayList(View.java:13472) at android.view.View.getDisplayList(View.java:13519) at android.view.View.draw(View.java:14297) at android.view.ViewGroup.drawChild(ViewGroup.java:3115) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2952) at android.view.View.draw(View.java:14583) at android.widget.FrameLayout.draw(FrameLayout.java:472) 在 com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:2326) at android.view.View.getDisplayList(View.java:13477) at android.view.View.getDisplayList(View.java:13519) 在 android.view.HardwareRenderer$GlRenderer.buildDisplayList(HardwareRenderer.java:1577) 在 android.view.HardwareRenderer$GlRenderer.draw(HardwareRenderer.java:1449) at android.view.ViewRootImpl.draw(ViewRootImpl.java:2530) at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:2402) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2019) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1079) 在 android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:5948) 在 android.view.Choreographer$CallbackRecord.run(Choreographer.java:761) at android.view.Choreographer.doCallbacks(Choreographer.java:574) at android.view.Choreographer.doFrame(Choreographer.java:544) 在 android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:747) at android.os.Handler.handleCallback(Handler.java:733) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:136) at android.app.ActivityThread.main(ActivityThread.java:5102)at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:515) 在 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601) at dalvik.system.NativeStart.main(Native Method)

在新创建的SurfaceTexture对象上调用detachFromGLContext可以解决问题,但这相当令人困惑,因为我可以确认在这种情况下永远不会调用attachToGLContext

附言我知道默认情况下TextureView有自己的SurfaceTexture。在这种情况下,我必须使用从SurfaceTexture扩展的自己的实现。

我会发布我自己问题的答案,以防其他人遇到同样的问题。

据推测,默认情况下,一个新的 SurfaceTexture 附加到 GLContext 是因为:

  1. SurfaceTexture 构造函数调用本机初始化

  2. nativeInit 对应于SurfaceTexture_init:https://android.googlesource.com/platform/frameworks/base.git/+/android-4.4.4_r2.0.1/core/jni/android/graphics/SurfaceTexture.cpp#337

  3. SurfaceTexture_init在此处创建一个新的 GLConsumer:https://android.googlesource.com/platform/frameworks/base.git/+/android-4.4.4_r2.0.1/core/jni/android/graphics/SurfaceTexture.cpp#239

解决方案是手动分离这个新创建的表面纹理 从 GLContext 调用到超级构造函数之后。

public class MySurfaceTexture extends SurfaceTexture {
public MySurfaceTexture(int texName) {
super(texName);
init();
}
private void init() {
super.detachFromGLContext();
}
}

我查找了专门针对 API-19 的文档,但您可以遵循其他 API 级别的相同路径。

在Android O中,有一个新的构造函数,它不会立即附加。听起来这就是你想要的。正如您的自我回答所说,前面的构造函数会自动附加到当前线程的 GL 上下文。

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