原始库存数据



我一直在为一款RPG游戏构建一个非常基本的库存,我正在尝试作为一个小项目。

库存工作正常,唯一真正的问题是,一旦玩家装满袋子,脚本就会继续尝试收集更多的东西。

我遇到的另一个问题是修改代码,使其工作得更优雅。

这是完整的脚本,很长

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class inventoryRedo : MonoBehaviour 
{
    public GameObject fullWarning;
    public Sprite coalSprite;
    public Sprite manaPotionSprite;
    public Sprite healthPotionSprite;
    public Sprite shrimpSprite;
    private bool isPickingUp = false;
    public Button[] itemSlots;
    private bool isFull = false;
    private int itemNum = 0;

void Update()
{
    if (playerPickUp.hasPickedUpDroppedCoal == true)
    {
        itemNum = 1;
        if (itemNum == 1)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpDroppedCoal = false;
        }
    }
   if (playerPickUp.hasPickedUpHealthPot == true)
   {
        itemNum = 2;
        if (itemNum == 2)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpHealthPot = false;
        }
   }
    if (playerPickUp.hasPickedUpManaPot == true)
    {
        itemNum = 3;
        if (itemNum == 3)
        {
            CheckForFreeSlot();
            playerPickUp.hasPickedUpManaPot = false;
        }
    }
}

void CheckForFreeSlot()
{
    if (isFull == false)
    {
        if (itemSlots[0].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[0].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }
        else if (itemSlots[1].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[1].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[2].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[2].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[3].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[3].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[4].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[4].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[5].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[5].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[6].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[6].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[7].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[7].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[8].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[8].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[9].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[9].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[10].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[10].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[11].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[11].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[12].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[12].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[13].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[13].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[14].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[14].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[15].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[15].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }

        else if (itemSlots[16].transform.tag == "slotFree")
        {
            if (itemNum == 1)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = coalSprite;
                itemNum = 0;
            }
            else if (itemNum == 2)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
                itemNum = 0;
            }
            else if (itemNum == 3)
            {
                itemSlots[16].transform.tag = "slotTaken";
                Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
                itemNum = 0;
            }
        }else
        {
            print("No Room");
        }
    }
}

}

第一个问题是底部的其他部分不起作用。

除此之外,我想从中你可以很快看到,游戏中的物品越多,这会变得很长。

我一直在想一种方法来进一步淡化这一点,比如为我想不出的每个项目槽都有一个有自己功能的脚本。

我在想,也许有一个小函数,它可以循环通过一个数组,检查第一个标签为"freeSlot"的项目是什么,并将该项目放入该插槽,等等

但真正的主要问题是剧本的其他部分和底部没有开火。

我建议重新设计一下。首先,我会为老虎机上课。我更喜欢一个数据对象类(但它也可以是MonoBehavior):

public class CSlot
{
    public GameObject item;
    ...
}

然后制作一个选择大小的数组:

public class inventoryRedo : MonoBehaviour
{ 
    public CSlot[] inventory;
    private int FindIndexOfNextFreeSlot()
    {
        int nIndex = -1;
        for (int i=0; i < inventory.Length; i++)
        {
            if (inventory[i].item == null)
            {
                nIndex = i;
            }
        }
        return nIndex;
    }
    private void PutIntoInventory(int nIndex, GameObject gameObject)
    {
        inventory[nIndex].item == gameObject;
    }
}

然后我会做一些更改为playerPickUp,这样你就可以做:

if (playerPickUp.PickedUpGameObject != null)
{
    int nIndex = FindIndexOfNextFreeSlot();
    if (nIndex > -1)
    {
        PutIntoInventory(nIndex, playerPickUp.PickedUpGameObject);
    }
}

有了这个,你可能就不必那么频繁地重复自己了。希望你明白。

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