我想制作一种菜单,您可以选择菜,输入菜的数量,然后将菜肴添加到您的列表中。
这就像它的简单版本,但是
Console.WriteLine("CHINESE");
Console.Write("Type in the number of the dish you want: ");
int id = Convert.ToInt32(Console.ReadLine());
if (id == 35)
{
Console.WriteLine("Pizza Funghi is added to your list.");
}
else
{
Console.WriteLine($"{id} is not available.");
}
// I would like to use something like this instead of multiple if's
//35 = pizza funghi
//01 = pasta bolognese
//02 = pasta napolitana
//36 = pizza carbonara
Console.ReadKey();
你们能给我一些提示,我应该使用列表,字典还是数组?还是我应该使用课?
谢谢!
如果每个项目仅发生一次,则可以使用Dictionary<int, string>
。
制作一个字典以保留您的菜单:
var menu = new Dictionary<int, string>
{
{ 35, "Pizza Funghi" },
{ 1, "Pasta Bolognese" },
{ 2, "Pizza Napolitana" },
{ 36, "Pizza Carbonara" }
};
然后您的代码看起来像这样:
Console.WriteLine("CHINESE");
Console.Write("Type in the number of the dish you want: ");
int id = Convert.ToInt32(Console.ReadLine());
if (menu.ContainsKey(id))
{
Console.WriteLine($"{menu[id]} is added to your list.");
}
else
{
Console.WriteLine($"{id} is not available.");
}
Console.ReadKey();
您可以将带有Dish
类的字典用作值的类型。这使您不仅可以将菜的名字关联(我认为您不榨wan来输出该名称,但请选择进一步的操作:
class Dish {
string Name { get; set; }
//Additional properties and/or methods would go here
}
//...
Dictionary<int, Dish> dishes = new Dictionary<int, Dish> {
{ 1, new Dish { Name = "Pasta Bolognese" } },
{ 2, new Dish { Name = "Pizza Napolitana" } },
{ 35, new Dish { Name = "Pizza Funghi" } },
{ 36, new Dish { Name = "Pizza Carbonara" } }
}
int id = Convert.ToInt32(Console.ReadLine());
//...
bool hasDish = dishes.TryGet( id, out Dish selectedDish);
if (hasDish)
{
Console.WriteLine($"{selectedDish.Name} is added to your list.");
//You can extend your Dish class with further properties and methods and use them here
}
else
{
Console.WriteLine($"{id} is not available.");
}
我会引入Dish
类,它可以保留像价格这样的其他属性。然后将词典与Dish ID用作取回它们的钥匙。另外,如果要将菜肴存储在数据库中,则可以轻松地将此类转换为实体框架实体。
编辑
循环中的菜肴选择 - 这允许选择多种菜肴。
正如帕特里克·阿图纳(Patrick Artner)所建议的,如果用户不输入数字,则优雅地失败。
using System;
using System.Collections.Generic;
using System.Linq;
public class Program {
public static void Main() {
var dishes = new List<Dish> {
new Dish{ Id = 35, Name = "Pizza Funghi", Price = 11 },
new Dish{ Id = 01, Name = "Pasta Bolognese", Price = 10 },
new Dish{ Id = 02, Name = "Pasta Napolitana", Price = 9.5M },
new Dish{ Id = 36, Name = "Pizza Carbonara", Price = 8 }
};
var dishesDict = dishes.ToDictionary(d => d.Id);
var selectedDishes = new List<Dish>();
Console.Write("Type in the number of the dish you want or x to stop: ");
do {
var input = Console.ReadLine();
if (input.ToLowerInvariant().Trim() == "x") {
break;
}
int id;
if (!int.TryParse(input, out id)) {
Console.WriteLine("Your input must be a number or 'x', please try again!");
continue;
}
if (dishesDict.ContainsKey(id)) {
var dish = dishesDict[id];
selectedDishes.Add(dish);
Console.WriteLine(dish.Name + " is added to your list.");
}
else {
Console.WriteLine( id + " is not available.");
}
} while (true);
// Example how to use additional property
var totalPrice = selectedDishes.Sum(d => d.Price);
Console.WriteLine("Total Price of selected dishes: " + totalPrice);
}
}
public class Dish {
public int Id { get; set; }
public string Name { get; set; }
// Example of additional property
public decimal Price {get; set;}
}
C#小提琴