我现在被内存分配困了几个小时了。基本上,我必须添加一个新的图形元素到矢量图形,VectorGraphic
的初始化是必要的。
第一个问题是固定的InitVectorGraphic
方法内的内存分配?(我认为)现在我坚持的第二个问题是,即使从InitVectorGraphic
方法分配内存,pElements
在AddGraphicElement
方法内没有内存。(即,即使在一个方法(InitVectorGraphic
方法)中初始化了它,更改也不会反映在其他方法中)
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
enum{
RUNNING = 1
};
struct Point
{
int x, y;
};
struct Line
{
Point start;
Point end;
};
struct GraphicElement
{
enum{
SIZE = 256
};
unsigned int numLines;
Line* pLines;
char name[SIZE];
};
typedef struct
{
unsigned int numGraphicElements;
GraphicElement* pElements;
}VectorGraphic;
void InitVectorGraphic(VectorGraphic* image){
image = (VectorGraphic*)malloc(sizeof(VectorGraphic));
(*image).pElements = (GraphicElement*)malloc(sizeof(GraphicElement)* 256);
//Problem part 1
};
void AddGraphicElement(VectorGraphic* image){
printf("nADDING A Graphic Element"); //Problem part 2
int index = (*image).numGraphicElements;
printf("nPlease enter the name of the new GraphicElement(<256 characters): ");
scanf("%s", &(*image).pElements[index].name);
printf("How many lines are there in the new GraphicElement? ");
scanf("%d", &(*image).pElements[index].numLines);
(*image).pElements[index].pLines = (Line*)malloc(sizeof(Line)* (*image).pElements[index].numLines);
for (int i = 0; i < (*image).pElements[index].numLines; i++){
Line line;
printf("Please enter the x coord of the start point of line index %d: ", i);
scanf("%d", &line.start.x);
printf("Please enter the y coord of the start point of line index %d: ", i);
scanf("%d", &line.start.y);
printf("Please enter the x coord of the end point of line index %d: ", i);
scanf("%d", &line.end.x);
printf("Please enter the y coord of the end point of line index %d: ", i);
scanf("%d", &line.end.y);
(*image).pElements[index].pLines[i] = line;
}
(*image).numGraphicElements = (*image).numGraphicElements + 1;
printf("Added");
//add graphicElement to Image
};
void ReportVectorGraphic(VectorGraphic* image){
printf("nVectorGraphic Report");
for (int i = 0; i < (*image).numGraphicElements; i++){
printf("nReporting Graphic Element #%d", i);
printf("nGraphic Element name: %s", (*image).pElements[i].name);
for (int j = 0; j < (*image).pElements[i].numLines; j++){
printf("nLine #%d start x: %d", j, (*image).pElements[i].pLines[j].start.x);
printf("nLine #%d start y: %d", j, (*image).pElements[i].pLines[j].start.y);
printf("nLine #%d end x: %d", j, (*image).pElements[i].pLines[j].end.x);
printf("nLine #%d end y: %d", j, (*image).pElements[i].pLines[j].end.y);
}
}
};
void CleanUpVectorGraphic(VectorGraphic* image){
free(image);
};
VectorGraphic Image;
int main()
{
char response;
InitVectorGraphic(&Image);
while (RUNNING)
{
printf("nPlease select an option:n");
printf("1. Add a Graphic Elementn");
printf("2. List the Graphic Elementsn");
printf("q. Quitn"); printf("CHOICE: ");
fflush(stdin);
scanf("%c", &response);
switch (response)
{
case '1':AddGraphicElement(&Image);
break;
case '2':ReportVectorGraphic(&Image);
break;
case 'q':CleanUpVectorGraphic(&Image);
return 0;
default:printf("Please enter a valid optionn");
}
printf("n");
}
}
解决方案是什么?
这是指针非常常见的混淆。您需要进行以下更改:
VectorGraphic* Image; //make it a pointer
void InitVectorGraphic(VectorGraphic** image) //expect pointer-to-pointer
{
*image = (VectorGraphic*)malloc(sizeof(VectorGraphic)); //assign allocated buffer to pointer
(*image)->pElements = (GraphicElement*)malloc(sizeof(GraphicElement)* 256);
}
InitVectorGraphic(&Image); //call remains the same
在旧代码中,您正在泄漏内存,您可以将image视为局部定义变量,如下所示:
InitVectorGraphic(VectorGraphic* image)
{
image = malloc(); //Here you are allocating memory to a local variable not to the address Image
//no free()'ing of image variable
}
按照旧代码的执行步骤只是进行两次赋值,第二次赋值覆盖原始赋值:
VectorGraphic *image = &Image;
image = malloc();