我想暂停UIImageView animation
,根据我的研究发现,您可以停止图像的动画,但不能暂停序列。通过在UIImageView
上调用语句 stop animating
,它将停止动画并空白图像视图。
要暂停UIImages的动画,必须使用NSTimer
。
我已经在应用程序中使用一种NSTimer
以不同的时间间隔一个接一个地加载view controllers
。我在每个view controller
都有一个UIImages
的幻灯片。
问题是当计时器暂停view controllers
暂停进一步加载时,但当时显示的view controller
仍会反复显示该view controller
UIImages
的幻灯片放映,直到暂停恢复。所以我也想暂停幻灯片。
这是我使用NSTimer
的地方
-(void)playpauseAction:(id)sender {
if([audioPlayer isPlaying])
{
[sender setImage:[UIImage imageNamed:@"Play Icon.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[self pauseTimer];
}else{
[sender setImage:[UIImage imageNamed:@"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
[self resumeTimer];
if(isFirstTime == YES)
{
self.timer = [NSTimer scheduledTimerWithTimeInterval:11.0
target:self
selector:@selector(displayviewsAction:)
userInfo:nil
repeats:NO];
isFirstTime = NO;
}
}
}
这就是 displayviewsAction 以不同的时间间隔依次加载 11 个视图控制器的方式
- (void)displayviewsAction:(id)sender
{
First *firstController = [[First alloc] init];
firstController.view.frame = CGRectMake(0, 0, 320, 480);
CATransition *transitionAnimation = [CATransition animation];
[transitionAnimation setDuration:1];
[transitionAnimation setType:kCATransitionFade];
[transitionAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[self.view.layer addAnimation:transitionAnimation forKey:kCATransitionFade];
[self.view addSubview:firstController.view];
[self.view addSubview:toolbar];
[firstController release];
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:@selector(Second) userInfo:nil repeats:NO];
}
-(void)Second
{
Second *secondController = [[Second alloc] init];
secondController.view.frame = CGRectMake(0, 0, 320, 480);
CATransition *transitionAnimation = [CATransition animation];
[transitionAnimation setDuration:1];
[transitionAnimation setType:kCATransitionReveal];
[transitionAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[self.view.layer addAnimation:transitionAnimation forKey:kCATransitionReveal];
[self.view addSubview:secondController.view];
[self.view addSubview:toolbar];
[secondController release];
self.timer = [NSTimer scheduledTimerWithTimeInterval:27 target:self selector:@selector(Third) userInfo:nil repeats:NO];
}
这就是在视图控制器中启动图像动画的方式
// Displays UIImageView
UIImageView* ImageView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 5, 300, 235)];
self.view.backgroundColor = [UIColor brownColor];
// load all the frames of our animation
ImageView.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"1a.png"],
[UIImage imageNamed:@"1b.png"],
nil];
// all frames will execute in 25 seconds
ImageView.animationDuration = 25;
// start animating
[ImageView startAnimating];
ImageView.layer.borderWidth = 2;
ImageView.layer.borderColor = [[UIColor whiteColor]CGColor];
[ImageView.layer setMasksToBounds:YES];
[ImageView.layer setCornerRadius:15.0f];
[baseView addSubview:ImageView];
现在,如果有人可以指导我如何在此NSTimer
暂停时暂停此UIImage animation
幻灯片。
感谢您的帮助。
Apple提供的代码来暂停和恢复动画。
-(void)pauseLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.speed = 0.0;
layer.timeOffset = pausedTime;
}
-(void)resumeLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer timeOffset];
layer.speed = 1.0;
layer.timeOffset = 0.0;
layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
layer.beginTime = timeSincePause;
}
要让 CALayer 传递给 pauseLayer 函数,您可以使用以下代码。
CALayer *player = ImageView.layer;
[self pauseLayer:player];
希望对您有所帮助。