我有一个问题。根据下面的代码,我创建了一个对象x次(在本例中是20次)并添加到一个ballGroup中。此外,每个物体都应该有物体,并对"碰撞"物理事件做出反应。但是所有创建的球都没有分配身体属性(将它们放入ballGroup后)。所以我认为有一个问题(当我插入球到球组)。当我尝试将Body添加到整个ballGroup(一行注释)时,只有最后一个球具有Body属性。你知道怎么解决这个问题吗?
ballGroup = display.newGroup();
ballGroup.collision = onCollision;
ballGroup:addEventListener("collision", ballGroup);
-- physics.addBody(ballGroup,"dynamic", {density = 1, friction = 0, bounce = 1, radius = 10});
for i = 1,20 do
spawnBall();
end
function spawnBall()
ball = display.newImage("image.png");
ball.x = math.random(-W/2, W/2);
ball.y = math.random(-H/2, H/2);
physics.addBody(ball,"dynamic", {density = 1, friction = 0, bounce = 1, radius = 10});
ballGroup:insert(ball);
end
function onCollision(event)
print("123");
end
每次调用spawnball()时都让你的球本地化
ballGroup = display.newGroup();
ballGroup.collision = onCollision;
ballGroup:addEventListener("collision", ballGroup);
-- physics.addBody(ballGroup,"dynamic", {density = 1, friction = 0, bounce = 1, radius = 10});
for i = 1,20 do
spawnBall();
end
function spawnBall()
local ball = display.newImage("image.png");
ball.x = math.random(-W/2, W/2);
ball.y = math.random(-H/2, H/2);
physics.addBody(ball,"dynamic", {density = 1, friction = 0, bounce = 1, radius = 10});
ballGroup:insert(ball);
ball.collision = onCollision
ball:addEventListener( "collision", ball )
end
function onCollision(event)
print("123");
end