解决方案
我正在尝试实现一个程序,当用户单击屏幕时,将从点到点绘制线条。我有一个Polyline类,它是Freeform类的子类,Freeform类是Curve类的子类。Curve超类的draw方法通常调用getPoint,它将在该特定点处获得曲线的加权点。然而,在Polyline的绘制方法的情况下,我试图覆盖曲线类,只获得用户点击的点(如你所见,Polyline类的绘制方法从不调用getPoint)。然而,当我调试代码时,我看到当我尝试绘制折线时仍然调用getPoint。有什么建议吗?
class Curve {
public:
virtual float2 getPoint(float t)=0;
void draw(){
glBegin(GL_LINE_STRIP);
for (float i = 0; i < 1; i+=.01) {
float2 point = getPoint(i);
float x = point.x;
float y = point.y;
glVertex2d(x, y);
}
glEnd();
};
};
class Freeform : public Curve
{
protected:
std::vector<float2> controlPoints;
public:
virtual float2 getPoint(float t)=0;
virtual void addControlPoint(float2 p)
{
controlPoints.push_back(p);
}
void drawControlPoints(){
glBegin(GL_POINTS);
for (float i = 0; i < controlPoints.size(); i++) {
float2 point = controlPoints.at(i);
float x = point.x;
float y = point.y;
glVertex2d(x, y);
}
glEnd();// draw points at control points
}
};
class Polyline : public Freeform {
public:
float2 getPoint(float t) {
return float2(0.0, 0.0);
}
//we add a control point (in this case, control point is where mouse is clicked)
void addControlPoint(float2 p)
{
controlPoints.push_back(p);
}
//trying to override Curve draw method
void draw(){
glBegin(GL_LINE_STRIP);
for (float i = 0; i < controlPoints.size(); i++) {
float2 point = controlPoints.at(i);
float x = point.x;
float y = point.y;
glVertex2d(x, y);
}
glEnd();
};
};
//trying to override Curve draw method
上面的评论几乎说明了一切;试图重写void Curve::draw ()
,但由于成员函数先前没有声明为virtual
,因此无法这样做。
解决方案
- 将
void Curve::draw ()
申报为virtual
- 如果c++11或更高版本,请查看(并使用)关键字
override
。