Starling框架AS3淡出图像删除计时器不工作



当onLogoComplete计时器停止并调用onCompleteNukerLogo计时器在徽标图像上运行Starling动画fadeTo时,我正试图让我的徽标图像淡出。然而,我不明白为什么当计时器被调用时,图像没有消失。FlashBuilder中没有错误,在我看来代码似乎是正确的。

我正在努力实现的目标。标志会淡入,暂停一秒钟让观众看到,然后调用终止计时器(删除计时器),当最后一个计时器运行时,它应该淡出标志,然后删除孩子。然而,它只是运行,然后删除徽标图像而不淡出。

这是我的密码。我做错了什么?还是Starling不可能同时进行fadeIn和fadeOut?

package screens
{
import flash.events.TimerEvent; 
import flash.utils.Timer;
import screens.DesktopScreenTitle;
//
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
import starling.animation.Transitions;
import starling.animation.Tween;
import starling.core.Starling;
import starling.animation.Juggler;
public class StudioScreen extends Sprite
{
    //--Images
    private var bg:Image;
    private var logo:Image;
    //--Tweens
    private var logoTween:Tween;
    //--Timers
    private static var callLogoKill:Timer;
    private static var nukeLogo:Timer;
    public function StudioScreen()
    {
        super();
        this.addEventListener(starling.events.Event.ADDED_TO_STAGE, stageSetup);
    }
    //-------------------------------------------------------------------------|
    //||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    //##setup stage------------------------------------------------------------|
    private function stageSetup(event:Event):void 
    {
        drawTitle();
        callLogoKill = new Timer( 5000 );
        callLogoKill.addEventListener( TimerEvent.TIMER, onLogoComplete);
        callLogoKill.start();
    }
    public function onLogoComplete(e:TimerEvent) {
        callLogoKill.stop(); 
        nukeLogo = new Timer ( 1000 );
        nukeLogo.addEventListener( TimerEvent.TIMER, onCompleteNukeLogo )
        nukeLogo.start();
    }
    public function onCompleteNukeLogo(e:TimerEvent) {
        logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
        logoTween.fadeTo(0);
        Starling.juggler.add(logoTween);
        this.removeChild(logo);
        nukeLogo.stop();
    }
    private function drawTitle():void {
        drawBG();
        drawLogo();
    }
    private function drawLogo():void {
        //Draw Logo
        logo = new Image(Assets.getTexture("logoJoyhype"));
        logo.x = (stage.stageWidth - logo.width) /2;
        logo.y = (stage.stageHeight - logo.height) /2;
        logo.alpha = 0;
        this.addChild(logo);
        //--Tween Logo
        logoTween = new Tween(logo, 1, Transitions.EASE_IN);
        logoTween.fadeTo(1);
        Starling.juggler.add(logoTween);
    }
    private function drawBG():void {
        bg = new Image(Assets.getTexture("yellowBG"));
        this.addChild(bg);
    }
    public function nuke() 
    {
        this.removeChild(bg);
    }
}
}

谢谢!

正如我所看到的,你在启动淡出的同时从显示列表中删除了徽标:

您的代码:

public function onCompleteNukeLogo(e:TimerEvent) {
    logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
    // you start fade out here
    logoTween.fadeTo(0);  
    Starling.juggler.add(logoTween);
    // you remove logo here ?
    this.removeChild(logo);
    nukeLogo.stop();
}

也许可以试试这样的东西:

public function onCompleteNukeLogo(e:TimerEvent) 
{
    logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
    // add on complete callback
    logoTween.onComplete = oncompleteFadeOut;
    logoTween.fadeTo(0);  
    Starling.juggler.add(logoTween);
    nukeLogo.stop();
}
/** called at the end of the fadeOut of the logo **/
public function oncompleteFadeOut():void
{
    // remove logo
    this.removeChild(logo);
}

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